Testing Dumb Things
Online NA 66.51.96.89:28000 checked 5m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 28m
- since its last restart; the bar fills at a day
- Rank
- #12,310
- top 55% · #1361 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC22h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Testing Dumb Things?
Size 3,500 and seed 1337 define the game-generated procedural map on Testing Dumb Things. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Testing Dumb Things?
The name of Testing Dumb Things carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Testing Dumb Things?
Once a month Testing Dumb Things wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 18 hours. Its tags give a monthly wipe schedule.
Lists and filters
What do the server tags on Testing Dumb Things mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): The server browser lists it under North America are listed under Testing Dumb Things. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Testing Dumb Things?
These Rust Leaderboard lists count Testing Dumb Things among them: Best modded Rust servers and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server details
Which Rust version is Testing Dumb Things on?
The build behind Testing Dumb Things: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Testing Dumb Things up right now, and how steady is it?
Player one, Testing Dumb Things is online as you read this. The uptime figure puts the last restart at roughly 5 hours ago. The last 7 full days saw it online for 2 of 168 hours, 1% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Testing Dumb Things perform?
The 48-hour average is 9 server fps; the floor was 5. Up to 21,917 entities were in play, buildings and deployables among them. Memory use peaked at 1,210 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Testing Dumb Things hosted?
The NA tag on Testing Dumb Things puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 66.51.96.89:28000.
Player count
Where does Testing Dumb Things sit on the leaderboard?
Player hours over seven days give Testing Dumb Things #12,310 worldwide, #1,361 in North America, and the top 55% of ranked servers.
How many players are on Testing Dumb Things right now?
0 players fill 50 slots on Testing Dumb Things right now. Its average over the past week is 0 players, peaking at 1. The busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
How to join
How do I join Testing Dumb Things?
In the Rust console (F1) enter client.connect 66.51.96.89:28000. Launch Rust from this page instead and it opens the game through Steam and joins for you.