private do not join!!!
Online NA 66.51.97.67:28050 checked 6m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 01m
- since its last restart; the bar fills at a day
- Rank
- #15,411
- top 69% · #1545 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW26d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC30d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on private do not join!!!?
private do not join!!! runs a procedural map of size 4,500 with seed 1, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on private do not join!!!?
No gather rate appears in the name of private do not join!!!. Groups reach 24 players at most. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on private do not join!!!?
Wipes on private do not join!!! come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 26 days 2 hours. Monthly wipes are what the tags promise.
What happens on private do not join!!! when wipe day arrives?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Tags
What do the server tags on private do not join!!! mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts24 (Group limit): You can have up to 24 per team; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): In the server browser it sits under North America are listed under private do not join!!!. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include private do not join!!!?
private do not join!!! appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
About the server
Which Rust version is private do not join!!! on?
Rust network protocol 2635 and build 168909 on Linux is the version private do not join!!! runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is private do not join!!! up right now, and how steady is it?
Player one, private do not join!!! is online as you read this. About 1 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does private do not join!!! perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world took the entity count as high as 121,881. Memory use peaked at 3,198 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is private do not join!!! hosted?
In North America, says private do not join!!!, with a NA tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 66.51.97.67:28050 is its address.
The crowd
Where does private do not join!!! sit on the leaderboard?
Player hours over seven days give private do not join!!! #15,411 worldwide, #1,545 in North America, and the top 69% of ranked servers.
How many players are on private do not join!!! right now?
The live score is 0 players on private do not join!!!, out of 50 slots. A seven-day average of 0 players is the score here.
Getting in
How do I join private do not join!!!?
In the Rust console (F1) enter client.connect 66.51.97.67:28050. Launch Rust from this page instead and it opens the game through Steam and joins for you.
