Deep Sea Sask
Online 66.51.98.56:28045 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 6
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 15h
- since its last restart; the bar fills at a day
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Deep Sea Sask?
The game generates a procedural map for Deep Sea Sask: size 3,400, seed 1410202462. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Deep Sea Sask?
The name of Deep Sea Sask carries no gather rate. 8 players is the group cap, unchanged from the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Deep Sea Sask?
Once a month Deep Sea Sask wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 7 days 8 hours. Its tags give a monthly wipe schedule.
What happens on Deep Sea Sask when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on Deep Sea Sask mean?
The server browser reads these tags from Deep Sea Sask: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Deep Sea Sask?
These Rust Leaderboard lists count Deep Sea Sask among them: Best modded Rust servers. Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Deep Sea Sask running?
Rust network protocol 2634 and build 167781 on Linux is what Deep Sea Sask runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Deep Sea Sask up right now, and how steady is it?
Player one, Deep Sea Sask is online as you read this. Going by the uptime it reports, the last restart was about 6 days 15 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 1 October 2026.
How well does Deep Sea Sask perform?
The 48-hour average is 5 server fps; the floor was 5. At its peak the world carried 61,019 entities: buildings, deployables and the rest. It drew up to 2,656 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Deep Sea Sask hosted?
Nothing about a region is published by Deep Sea Sask. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 66.51.98.56:28045.
Population
Where does Deep Sea Sask sit on the leaderboard?
Player hours for the week place Deep Sea Sask at #15,349, in the top 69% of every ranked server.
How many players are on Deep Sea Sask right now?
On Deep Sea Sask, 0 players are in and 50 slots are on the board. A seven-day average of 0 players is the score here.
Connect
How do I join Deep Sea Sask?
In the Rust console (F1) enter client.connect 66.51.98.56:28045. Launch Rust from this page instead and it opens the game through Steam and joins for you.
