We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 12m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 59m
- since its last restart; the bar fills at a day
- Rank
- #7,115
- top 32% · #1094 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on We Do Not Eat Our Allies?
Size 3,300 and seed 270523416 define the game-generated procedural map on We Do Not Eat Our Allies. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on We Do Not Eat Our Allies?
We Do Not Eat Our Allies says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on We Do Not Eat Our Allies?
Once a month We Do Not Eat Our Allies wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 27 days 11 hours. Monthly wipes are what the tags promise.
What happens on We Do Not Eat Our Allies when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. 12 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on We Do Not Eat Our Allies mean?
The server browser reads these tags from We Do Not Eat Our Allies: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include We Do Not Eat Our Allies?
These Rust Leaderboard lists count We Do Not Eat Our Allies among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
Server details
Which Rust version is We Do Not Eat Our Allies on?
Rust network protocol 2635 and build 168909 on Linux is what We Do Not Eat Our Allies runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is We Do Not Eat Our Allies online right now, and how steady has it been?
We Do Not Eat Our Allies is up, live and reachable this moment. About 8 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 1 October 2026.
How well does We Do Not Eat Our Allies perform?
5 server fps on average across the last 48 hours, never dropping below 5. Up to 63,684 entities were in play, buildings and deployables among them. Memory use peaked at 2,176 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is We Do Not Eat Our Allies hosted?
Its NA tag places We Do Not Eat Our Allies in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 66.51.98.58:28040.
Player count
Where does We Do Not Eat Our Allies sit on the leaderboard?
We Do Not Eat Our Allies takes #7,115 for the week's player hours and #1,094 in North America, with a spot in the top 32% of all ranked servers.
How many players are on We Do Not Eat Our Allies right now?
0 players fill 50 slots on We Do Not Eat Our Allies right now. 2 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.
Getting in
How do I join We Do Not Eat Our Allies?
Type client.connect 66.51.98.58:28040 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.