Rustmod.cc solo/duo
Online NA 66.51.99.44:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13h 19m
- since its last restart; the bar fills at a day
- Rank
- #7,910
- top 36% · #1157 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 62% in NA, and #309 of the duo servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rustmod.cc solo/duo?
Rustmod.cc solo/duo runs a procedural map of size 3,500 with seed 575110, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Rustmod.cc solo/duo?
The name of Rustmod.cc solo/duo carries no gather rate. Groups stop at 2 players, the duo rule. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Rustmod.cc solo/duo?
The force wipe is the only wipe Rustmod.cc solo/duo takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 26 days 14 hours. Its tags give a monthly wipe schedule.
What happens on Rustmod.cc solo/duo when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 1 hours in, the crowd hit its peak.
Tag guide
What do the server tags on Rustmod.cc solo/duo mean?
The server browser reads these tags from Rustmod.cc solo/duo: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts2 (Group limit): The team size limit is 2; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): The server browser lists it under North America. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rustmod.cc solo/duo?
Duo Rust servers, ranked live, Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include Rustmod.cc solo/duo. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Server details
Which Rust version is Rustmod.cc solo/duo on?
The build behind Rustmod.cc solo/duo: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Rustmod.cc solo/duo online right now, and how steady has it been?
Player one, Rustmod.cc solo/duo is online as you read this. Going by the uptime it reports, the last restart was about 13 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Rustmod.cc solo/duo perform?
5 server fps on average across the last 48 hours, never dropping below 5. Buildings, deployables and all the rest of the world took the entity count as high as 71,514. Memory use peaked at 3,251 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Rustmod.cc solo/duo hosted?
In North America, says Rustmod.cc solo/duo, with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 66.51.99.44:28015.
Player count
Where does Rustmod.cc solo/duo sit on the leaderboard?
Rustmod.cc solo/duo takes #7,910 for the week's player hours and #1,157 in North America, with a spot in the top 36% of all ranked servers. #309 among duo servers.
How many players are on Rustmod.cc solo/duo right now?
0 players fill 50 slots on Rustmod.cc solo/duo right now. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
How to join
How do I join Rustmod.cc solo/duo?
Type client.connect 66.51.99.44:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://rustmod.cc for its website.