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11737servers on
Hi-score
52204players now
2UP
125fresh wipes · 3h
Player select Out

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 45d ago

moddedcarbon

Stats

Players
0/ 20
0% full
Slots
20open
20 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,150
no region published
Last wipe · new game
66d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 66 on average
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R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
26 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
7 / 50

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on PlotWorld Dev | Persistent Bases?

PlotWorld Dev | Persistent Bases says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. battle royale, parkour, Bedwars and arenas: that is minigames & battle royale. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

Too few of PlotWorld Dev | Persistent Bases's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 66 days 21 hours.

Lists and filters

What do the server tags on PlotWorld Dev | Persistent Bases mean?

The server browser reads these tags from PlotWorld Dev | Persistent Bases: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This server uses the default team limit of 8; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^e (Minigames): Play minigames such as arenas, Bedwars and parkour; ^k (Build server): Base design and practice; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include PlotWorld Dev | Persistent Bases?

These Rust Leaderboard lists count PlotWorld Dev | Persistent Bases among them: Best modded Rust servers and Rust build server leaderboard. Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.

About the server

Which Rust version is PlotWorld Dev | Persistent Bases on?

Rust network protocol 2632 and build 161125 on Linux is the version PlotWorld Dev | Persistent Bases runs. Steam updates your game so it sits on the same protocol needed to join.

Is PlotWorld Dev | Persistent Bases online right now, and how steady has it been?

No sign of PlotWorld Dev | Persistent Bases right now, with 45 days 1 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 13 September 2026 is when Rust Leaderboard first logged it.

Where in the world is PlotWorld Dev | Persistent Bases hosted?

Nothing about a region is published by PlotWorld Dev | Persistent Bases. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 66.70.181.82:28015.

Population

Where does PlotWorld Dev | Persistent Bases sit in the rankings?

Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, among the top – of ranked servers.

How many players are on PlotWorld Dev | Persistent Bases right now?

PlotWorld Dev | Persistent Bases is offline at the moment; the last sighting was 45 days 1 hours ago.

Getting in

How do I join PlotWorld Dev | Persistent Bases?

Type client.connect 66.70.181.82:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit This server uses the default team limit of 8.
v2632
Protocol Your game must run protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Gameplay

^e
Minigames Play minigames such as arenas, Bedwars and parkour.
^k
Build server Base design and practice.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.