Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 61
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 15m
- since its last restart; the bar fills at a day
- Rank
- #11,575
- top 52%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC29d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC33d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Facepunch Playtest?
The game generates a procedural map for Facepunch Playtest: size 4,500, seed 1377699477. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Facepunch Playtest?
The name of Facepunch Playtest carries no gather rate. 100 players is the group cap. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The in-game Official tab lists it. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Facepunch Playtest?
No next wipe can be pinned down on Facepunch Playtest, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 26 days 12 hours.
What happens on Facepunch Playtest when wipe day arrives?
Its recent wipes drew an average of 9 players at peak. The crowd on the latest wipe topped out 0 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
Who is behind Facepunch Playtest?
A playrust.com hostname appears on Facepunch Playtest and on 124 other servers we track, which points to one operator.
What do the server tags on Facepunch Playtest mean?
Read by the game's server browser, official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts100 (Group limit): The team size limit is 100; v2635 (Protocol): Join only if your game is on protocol 2635; cs169375 (Build): It runs game build 169375; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank are listed under Facepunch Playtest. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Facepunch Playtest?
Official Rust server leaderboard are the Rust Leaderboard lists that include Facepunch Playtest. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Server details
Which Rust version is Facepunch Playtest running?
Rust network protocol 2635 and build 169375 on Windows is the version Facepunch Playtest runs. Steam updates your game so it sits on the same protocol needed to join.
Is Facepunch Playtest online right now, and how steady has it been?
Right now the lights are on at Facepunch Playtest. Going by the uptime it reports, the last restart was about 11 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Facepunch Playtest perform?
Averaged over the last 48 hours, server fps was 48, with a low of 34. At its peak the world carried 403,000 entities: buildings, deployables and the rest. It drew up to 11,905 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Facepunch Playtest hosted?
On region, Facepunch Playtest publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 79.137.98.20:28015 is its address.
The crowd
Where does Facepunch Playtest sit in the rankings?
Player hours for the week place Facepunch Playtest at #11,575, in the top 52% of every ranked server.
How many players are on Facepunch Playtest right now?
Player one, Facepunch Playtest shows 0 players at this moment. 3 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 15:00 UTC, with an average of 0 players.
How to join
How do I join Facepunch Playtest?
Type client.connect 79.137.98.20:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.