1UP
11624servers on
Hi-score
37278players now
2UP
99fresh wipes · 3h
Player select Ready

Facepunch Playtest

Online 79.137.98.20:28015 checked 9m ago

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak 3
FPS
61
server frames a second, the latest hour; the bar fills at 60
Uptime
11h 15m
since its last restart; the bar fills at a day
Rank
#11,575
top 52%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago 0 – running 0
Mon 28 Sep, 07:20 UTC29d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC33d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
299 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
20 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
184 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
95 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
24 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Facepunch Playtest?

The game generates a procedural map for Facepunch Playtest: size 4,500, seed 1377699477. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Facepunch Playtest?

The name of Facepunch Playtest carries no gather rate. 100 players is the group cap. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The in-game Official tab lists it. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on Facepunch Playtest?

No next wipe can be pinned down on Facepunch Playtest, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 26 days 12 hours.

What happens on Facepunch Playtest when wipe day arrives?

Its recent wipes drew an average of 9 players at peak. The crowd on the latest wipe topped out 0 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.

Tag guide

Who is behind Facepunch Playtest?

A playrust.com hostname appears on Facepunch Playtest and on 124 other servers we track, which points to one operator.

What do the server tags on Facepunch Playtest mean?

Read by the game's server browser, official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts100 (Group limit): The team size limit is 100; v2635 (Protocol): Join only if your game is on protocol 2635; cs169375 (Build): It runs game build 169375; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank are listed under Facepunch Playtest. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Facepunch Playtest?

Official Rust server leaderboard are the Rust Leaderboard lists that include Facepunch Playtest. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Server details

Which Rust version is Facepunch Playtest running?

Rust network protocol 2635 and build 169375 on Windows is the version Facepunch Playtest runs. Steam updates your game so it sits on the same protocol needed to join.

Is Facepunch Playtest online right now, and how steady has it been?

Right now the lights are on at Facepunch Playtest. Going by the uptime it reports, the last restart was about 11 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Facepunch Playtest perform?

Averaged over the last 48 hours, server fps was 48, with a low of 34. At its peak the world carried 403,000 entities: buildings, deployables and the rest. It drew up to 11,905 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Facepunch Playtest hosted?

On region, Facepunch Playtest publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 79.137.98.20:28015 is its address.

The crowd

Where does Facepunch Playtest sit in the rankings?

Player hours for the week place Facepunch Playtest at #11,575, in the top 52% of every ranked server.

How many players are on Facepunch Playtest right now?

Player one, Facepunch Playtest shows 0 players at this moment. 3 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 15:00 UTC, with an average of 0 players.

How to join

How do I join Facepunch Playtest?

Type client.connect 79.137.98.20:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Leaderboard

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts100
Group limit The team size limit is 100.
v2635
Protocol Join only if your game is on protocol 2635.
cs169375
Build It runs game build 169375.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.