Production-test-server
Offline 81.141.211.204:28015 checked 21d ago
Stats
- Players
- 1/ 1
- 100% full
- Slots
- 0open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,767
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC23d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC26d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC28d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC31d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC40d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC42d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on Production-test-server?
No gather rate appears in the name of Production-test-server. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Production-test-server?
The force wipe is the only wipe Production-test-server takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 22 days. Monthly wipes are what the tags promise.
What happens on Production-test-server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.
Tag guide
What do the server tags on Production-test-server mean?
The server browser reads these tags from Production-test-server: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Production-test-server?
These Rust Leaderboard lists count Production-test-server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Production-test-server on?
Rust network protocol 2634 and build 166652 on Windows is the version Production-test-server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Production-test-server online right now, and how steady has it been?
Player one, Production-test-server is offline as you read this, last spotted 21 days 22 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 14 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Production-test-server hosted?
Nothing about a region is published by Production-test-server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 81.141.211.204:28015.
Player count
Where does Production-test-server sit in the rankings?
Player hours over seven days put Production-test-server at #13,767, among the top 61% of ranked servers.
How many players are on Production-test-server right now?
Production-test-server is offline at the moment; the last sighting was 21 days 22 hours ago.
Connect
How do I join Production-test-server?
Type client.connect 81.141.211.204:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.