[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 9m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 117
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 00m
- since its last restart; the bar fills at a day
- Rank
- #6,222
- top 28%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [EU] RustChimera - DEV?
Size 3,550 and seed 1337 define the game-generated procedural map on [EU] RustChimera - DEV. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on [EU] RustChimera - DEV?
[EU] RustChimera - DEV says nothing in its name about a gather rate. 6 players is the group cap. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [EU] RustChimera - DEV?
Once a month [EU] RustChimera - DEV wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 27 days 21 hours is how long the current world has been up.
What happens on [EU] RustChimera - DEV when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 3 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on [EU] RustChimera - DEV mean?
Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slot count: 40; ts6 (Group limit): You can have up to 6 per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under [EU] RustChimera - DEV. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [EU] RustChimera - DEV?
These Rust Leaderboard lists count [EU] RustChimera - DEV among them: Rust tutorial servers, Best EU Rust servers and Best modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is [EU] RustChimera - DEV running?
Rust network protocol 2635 and build 168909 on Linux is what [EU] RustChimera - DEV runs. Steam updates your game so it sits on the same protocol needed to join.
Is [EU] RustChimera - DEV up right now, and how steady is it?
Player one, [EU] RustChimera - DEV is online as you read this. About 8 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does [EU] RustChimera - DEV perform?
Averaged over the last 48 hours, server fps was 108, with a low of 67. At its peak the world carried 88,290 entities: buildings, deployables and the rest. Memory use peaked at 6,766 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [EU] RustChimera - DEV hosted?
No region tag comes from [EU] RustChimera - DEV, but Europe is where its name points. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 88.198.131.67:21015.
The crowd
Where does [EU] RustChimera - DEV sit on the leaderboard?
Player hours over seven days put [EU] RustChimera - DEV at #6,222, among the top 28% of ranked servers.
How many players are on [EU] RustChimera - DEV right now?
0 players fill 40 slots on [EU] RustChimera - DEV right now. Its average over the past week is 0 players, peaking at 2.
Getting in
How do I join [EU] RustChimera - DEV?
In the Rust console (F1) enter client.connect 88.198.131.67:21015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://rustchimera.com/ for its website.
