server frames a second, the latest hour; the bar fills at 60
Uptime
4h 50m
since its last restart; the bar fills at a day
Rank
#3,464
top 16%
Last wipe · new game
4d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.9 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC4d ago
4
–
running
1
Thu 22 Oct, 18:06 UTC6d ago
7
–
2 days
3
Wed 21 Oct, 18:54 UTC7d ago
7
–
1 days
0
Wed 21 Oct, 11:30 UTC7d ago
7
–
0.3 days
2
Tue 20 Oct, 19:03 UTC8d ago
4
–
0.7 days
0
Mon 19 Oct, 15:58 UTC9d ago
4
–
1.1 days
1
Sun 18 Oct, 18:01 UTC10d ago
4
–
0.9 days
1
Sat 17 Oct, 17:29 UTC11d ago
5
–
1 days
0
Fri 16 Oct, 19:18 UTC12d ago
6
–
0.9 days
1
Fri 16 Oct, 11:27 UTC12d ago
6
–
0.3 days
0
Thu 15 Oct, 20:04 UTC13d ago
6
–
0.6 days
1
Thu 15 Oct, 11:41 UTC13d ago
3
–
0.3 days
0
Thu 15 Oct, 01:08 UTC13d ago
3
–
0.4 days
2
Wed 14 Oct, 07:04 UTC14d ago
5
–
0.8 days
0
Tue 13 Oct, 04:04 UTC15d ago
6
–
1.1 days
0
Mon 12 Oct, 12:55 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 22:50 UTC17d ago
6
–
0.6 days
0
Sun 11 Oct, 16:46 UTC17d ago
4
–
0.3 days
1
Thu 8 Oct, 11:33 UTC20d ago
5
held half
3.2 days
0
Thu 8 Oct, 04:03 UTC20d ago
5
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is loaded on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs a procedural map of size 5,000 with seed 481981, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.
What are the rules and settings on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Up to 8 players per group, which is the game's default. minigames & battle royale is the mode, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 4 days 7 hours.
What happens on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch when wipe day arrives?
Its recent wipes drew an average of 6 players at peak. On the latest wipe, 2 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appears on the following Rust Leaderboard lists: Best modded Rust servers and Best Rust aim training servers. Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch on?
The build behind 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch up right now, and how steady is it?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 4 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform?
The 48-hour average is 227 server fps; the floor was 195. At its peak the world carried 5,194 entities: buildings, deployables and the rest. It drew up to 3,645 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hosted?
Nothing about a region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 89.34.97.217:28080.
The crowd
Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sit in the rankings?
Player hours for the week place 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,464, in the top 16% of every ranked server.
How many players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now?
The live score is 1 players on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, out of 50 slots. 7 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 00:00 UTC, averaging 2 players.
Getting in
How do I join 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
In the Rust console (F1) enter client.connect 89.34.97.217:28080. Launch Rust from this page instead and it opens the game through Steam and joins for you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp50
Max playersIt holds 50 slots.
ts8
Group limitThe default cap of 8 per team applies here.
v2635
ProtocolProtocol 2635 is required; a different version cannot connect.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, Rust's standard one.
$r?
Region codeNo region code is set.
Gameplay
^e
MinigamesThis server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingLoot is given to you for aim and PvP practice.
Mods and access
^z
ModdedModded listing: settings or plugins change how it plays.
^y
CarbonThis server uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.