1UP
11694servers on
Hi-score
45403players now
2UP
97fresh wipes · 3h
Player select Ready

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online 89.34.97.217:28080 checked 10m ago

moddedcarbon

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
1
7-day average · peak 7
FPS
239
server frames a second, the latest hour; the bar fills at 60
Uptime
4h 50m
since its last restart; the bar fills at a day
Rank
#3,464
top 16%
Last wipe · new game
4d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:29 UTC4d ago 4 – running 1
Thu 22 Oct, 18:06 UTC6d ago 7 – 2 days 3
Wed 21 Oct, 18:54 UTC7d ago 7 – 1 days 0
Wed 21 Oct, 11:30 UTC7d ago 7 – 0.3 days 2
Tue 20 Oct, 19:03 UTC8d ago 4 – 0.7 days 0
Mon 19 Oct, 15:58 UTC9d ago 4 – 1.1 days 1
Sun 18 Oct, 18:01 UTC10d ago 4 – 0.9 days 1
Sat 17 Oct, 17:29 UTC11d ago 5 – 1 days 0
Fri 16 Oct, 19:18 UTC12d ago 6 – 0.9 days 1
Fri 16 Oct, 11:27 UTC12d ago 6 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
527 / 650
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EU · groups of 12+ · 217 on average
64 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
18 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 66 on average
28 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
17 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
9 / 50

Quick answers

from the figures on this page

How it plays

Which map is loaded on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs a procedural map of size 5,000 with seed 481981, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.

What are the rules and settings on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Up to 8 players per group, which is the game's default. minigames & battle royale is the mode, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 4 days 7 hours.

What happens on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch when wipe day arrives?

Its recent wipes drew an average of 6 players at peak. On the latest wipe, 2 hours in, the crowd hit its peak.

Lists and filters

What do the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appears on the following Rust Leaderboard lists: Best modded Rust servers and Best Rust aim training servers. Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.

About the server

Which Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch on?

The build behind 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.

Is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch up right now, and how steady is it?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 4 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.

How well does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform?

The 48-hour average is 227 server fps; the floor was 195. At its peak the world carried 5,194 entities: buildings, deployables and the rest. It drew up to 3,645 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch hosted?

Nothing about a region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 89.34.97.217:28080.

The crowd

Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sit in the rankings?

Player hours for the week place 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,464, in the top 16% of every ranked server.

How many players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now?

The live score is 1 players on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, out of 50 slots. 7 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 00:00 UTC, averaging 2 players.

Getting in

How do I join 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

In the Rust console (F1) enter client.connect 89.34.97.217:28080. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is given to you for aim and PvP practice.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.