Testing server
Offline 95.26.137.200:28015 checked 43d ago
Stats
- Players
- 1/ 1
- 100% full
- Slots
- 0open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,288
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Testing server?
The game generates a procedural map for Testing server.
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. Nothing is published about a group cap. Facepunch's most punishing mode: that is hardcore. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Testing server?
Testing server has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 44 days 15 hours.
Lists and filters
What do the server tags on Testing server mean?
Read by the game's server browser, gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp1 (Max players): Slot count: 1; ts0 (Group limit): Team play is off; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Testing server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Testing server?
These Rust Leaderboard lists count Testing server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Server facts
Which Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the version Testing server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Testing server up right now, and how steady is it?
Testing server is down this moment; the last signal came 43 days 18 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 15 September 2026.
Where in the world is Testing server hosted?
Nothing about a region is published by Testing server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 95.26.137.200:28015.
Population
Where does Testing server sit on the leaderboard?
Player hours over seven days put Testing server at #13,288, among the top – of ranked servers.
How many players are on Testing server right now?
Right now Testing server is not online, and its last appearance was 43 days 18 hours ago.
Getting in
How do I join Testing server?
Type client.connect 95.26.137.200:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.