MoonNuts
Online 103.15.237.121:21363 checked 11m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 21h
- since its last restart; the bar fills at a day
- Rank
- #13,659
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:56 UTC4d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:31 UTC27d ago | 4 | halved by day 3 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on MoonNuts?
MoonNuts runs a procedural map of size 2,000 with seed 1318161680, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on MoonNuts?
No gather rate appears in the name of MoonNuts. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on MoonNuts?
MoonNuts has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 4 days 3 hours.
What happens on MoonNuts when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 1 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 3.
Lists and filters
What do the server tags on MoonNuts mean?
The server browser reads these tags from MoonNuts: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include MoonNuts?
These Rust Leaderboard lists count MoonNuts among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is MoonNuts on?
The build behind MoonNuts: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is MoonNuts online right now, and how steady has it been?
Right now the lights are on at MoonNuts. About 2 days 21 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 65 of 168 hours, 39% of the time. Rust Leaderboard logged it for the first time on 24 September 2026.
How well does MoonNuts perform?
The 48-hour average is 239 server fps; the floor was 221. Buildings, deployables and all the rest of the world took the entity count as high as 17,166. Memory use peaked at 3,755 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is MoonNuts hosted?
On region, MoonNuts publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 103.15.237.121:21363.
Population
Where does MoonNuts sit in the rankings?
Player hours over seven days put MoonNuts at #13,659, among the top 61% of ranked servers.
How many players are on MoonNuts right now?
The live score is 0 players on MoonNuts, out of 40 slots. Its average over the past week is 0 players, peaking at 1.
How to join
How do I join MoonNuts?
In the Rust console (F1) enter client.connect 103.15.237.121:21363. Launch Rust from this page instead and it opens the game through Steam and joins for you.