1UP
11814servers on
Hi-score
72000players now
2UP
206fresh wipes · 3h
Player select Ready

A Shockbyte Rust Server

Online 103.15.237.93:20282 checked 7m ago

moddedoxide

Stats

Players
0/ 4
0% full
Slots
4open
4 max players
7-day avg
0
7-day average · peak –
FPS
202
server frames a second, the latest hour; the bar fills at 60
Uptime
9d 4h
since its last restart; the bar fills at a day
Rank
#15,326
top 69%
Last wipe · new game
9d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 06:03 UTC9d ago 2 – running 0
Thu 15 Oct, 10:43 UTC14d ago 3 halved by day 3 4.8 days 0
Wed 14 Oct, 23:45 UTC14d ago 3 – 0.5 days 0
Wed 7 Oct, 11:25 UTC22d ago 3 halved by day 1 7.5 days 0
Fri 2 Oct, 11:16 UTC27d ago 3 halved by day 1 5 days 1
Fri 2 Oct, 04:00 UTC27d ago 3 – 0.3 days 0
Mon 28 Sep, 06:18 UTC31d ago 3 halved by day 2 3.9 days 0
Fri 25 Sep, 01:59 UTC34d ago 3 held half 3.2 days 0
Thu 24 Sep, 03:21 UTC35d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
169 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
265 / 700

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on A Shockbyte Rust Server?

Size 3,500 and seed 484012 define the game-generated procedural map on A Shockbyte Rust Server. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on A Shockbyte Rust Server?

A Shockbyte Rust Server says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on A Shockbyte Rust Server?

A Shockbyte Rust Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 days 6 hours.

What happens on A Shockbyte Rust Server when wipe day arrives?

The average peak across its recent wipes is 3 players. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Lists and filters

What do the server tags on A Shockbyte Rust Server mean?

The server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include A Shockbyte Rust Server?

A Shockbyte Rust Server appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server details

Which Rust version is A Shockbyte Rust Server running?

Rust network protocol 2634 and build 167781 on Linux is the version A Shockbyte Rust Server runs. Matching the protocol is what joining needs; Steam handles the update.

Is A Shockbyte Rust Server online right now, and how steady has it been?

A Shockbyte Rust Server is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 9 days 4 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.

How well does A Shockbyte Rust Server perform?

The 48-hour average is 188 server fps; the floor was 136. At its peak the world carried 69,169 entities: buildings, deployables and the rest. It drew up to 6,177 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is A Shockbyte Rust Server hosted?

Nothing about a region is published by A Shockbyte Rust Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 103.15.237.93:20282.

Population

Where does A Shockbyte Rust Server sit on the leaderboard?

Player hours over seven days put A Shockbyte Rust Server at #15,326, among the top 69% of ranked servers.

How many players are on A Shockbyte Rust Server right now?

The live score is 0 players on A Shockbyte Rust Server, out of 4 slots. Its average over the past week is 0 players.

Getting in

How do I join A Shockbyte Rust Server?

Type client.connect 103.15.237.93:20282 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.