[TEST] WipeDay Test
Online 104.128.58.197:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 239
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5d 9h
- since its last restart; the bar fills at a day
- Rank
- #15,327
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC15d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [TEST] WipeDay Test?
[TEST] WipeDay Test runs a procedural map of size 1,500 with seed 249036398, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on [TEST] WipeDay Test?
The name of [TEST] WipeDay Test carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on [TEST] WipeDay Test?
Too few of [TEST] WipeDay Test's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 13 days 23 hours.
What happens on [TEST] WipeDay Test when wipe day arrives?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on [TEST] WipeDay Test mean?
The server browser reads these tags from [TEST] WipeDay Test: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [TEST] WipeDay Test?
These Rust Leaderboard lists count [TEST] WipeDay Test among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is [TEST] WipeDay Test running?
The build behind [TEST] WipeDay Test: Rust network protocol 2634 and build 167781 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is [TEST] WipeDay Test up right now, and how steady is it?
Right now the lights are on at [TEST] WipeDay Test. Going by the uptime it reports, the last restart was about 5 days 9 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 14 October 2026 is when Rust Leaderboard first logged it.
How well does [TEST] WipeDay Test perform?
Averaged over the last 48 hours, server fps was 239, with a low of 238. Up to 7,905 entities were in play, buildings and deployables among them. The top memory figure was 1,548 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [TEST] WipeDay Test hosted?
No region is published by [TEST] WipeDay Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 104.128.58.197:28015.
The crowd
Where does [TEST] WipeDay Test sit in the rankings?
Player hours for the week place [TEST] WipeDay Test at #15,327, in the top 69% of every ranked server.
How many players are on [TEST] WipeDay Test right now?
0 players fill 50 slots on [TEST] WipeDay Test right now. Its average over the past week is 0 players.
Getting in
How do I join [TEST] WipeDay Test?
Type client.connect 104.128.58.197:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://wipeday.thunderdome.gg for its website.
