Testing Grounds
Online 104.129.132.215:28039 checked 9m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 55m
- since its last restart; the bar fills at a day
- Rank
- #15,269
- top 68%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Testing Grounds?
Size 3,500 and seed 578369846 define the game-generated procedural map on Testing Grounds. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Testing Grounds?
No gather rate appears in the name of Testing Grounds. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Testing Grounds?
Wipes on Testing Grounds come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 28 days 2 hours is how long the current world has been up.
What happens on Testing Grounds when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on Testing Grounds mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are listed under Testing Grounds. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Testing Grounds?
Best modded Rust servers are the Rust Leaderboard lists that include Testing Grounds. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
About the server
Which Rust version is Testing Grounds running?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. Steam updates your game so it sits on the same protocol needed to join.
Is Testing Grounds online right now, and how steady has it been?
Player one, Testing Grounds is online as you read this. Going by the uptime it reports, the last restart was about 55 minutes ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Testing Grounds perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world took the entity count as high as 75,099. Memory use peaked at 2,412 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Testing Grounds hosted?
No region is published by Testing Grounds. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 104.129.132.215:28039.
Player count
Where does Testing Grounds sit in the rankings?
Player hours over seven days put Testing Grounds at #15,269, among the top 68% of ranked servers.
How many players are on Testing Grounds right now?
The live score is 0 players on Testing Grounds, out of 20 slots. Over seven days, players averaged 0.
Getting in
How do I join Testing Grounds?
Type client.connect 104.129.132.215:28039 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.