Water World
Online 104.129.133.107:28089 checked 12m ago
Stats
- Players
- 0/ 200
- 0% full
- Slots
- 200open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 1h
- since its last restart; the bar fills at a day
- Rank
- #15,289
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC33d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC34d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC43d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC44d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Water World?
The game generates a procedural map for Water World: size 3,500, seed 1350359164. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Water World?
The name of Water World carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Water World?
There is no telling the next wipe on Water World: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 27 days 22 hours.
What happens on Water World when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours in. Half the peak or more lasted until the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Lists and filters
What do the server tags on Water World mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): The server has 200 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Water World. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Water World?
Best modded Rust servers are the Rust Leaderboard lists that include Water World. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is Water World on?
Rust network protocol 2635 and build 168909 on Linux is what Water World runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Water World up right now, and how steady is it?
Water World is up, live and reachable this moment. The uptime figure puts the last restart at roughly 2 days 1 hours ago. Of the 168 hours in the last 7 full days it was up for 164, or 98%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Water World perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. At its peak the world carried 65,509 entities: buildings, deployables and the rest. It drew up to 2,504 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Water World hosted?
Nothing about a region is published by Water World. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 104.129.133.107:28089.
Population
Where does Water World sit on the leaderboard?
Player hours over seven days put Water World at #15,289, among the top 69% of ranked servers.
How many players are on Water World right now?
The live score is 0 players on Water World, out of 200 slots. A seven-day average of 0 players is the score here.
Connect
How do I join Water World?
In the Rust console (F1) enter client.connect 104.129.133.107:28089. Launch Rust from this page instead and it opens the game through Steam and joins for you.