Vincent's Test Server
Offline 104.143.3.243:28089 checked 6h ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13d 23h
- since its last restart; the bar fills at a day
- Rank
- #15,358
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC14d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC32d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Vincent's Test Server?
Vincent's Test Server runs a procedural map of size 4,000 with seed 1, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Vincent's Test Server?
Vincent's Test Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Vincent's Test Server?
Too few of Vincent's Test Server's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 14 days 6 hours is how long the current world has been up.
What happens on Vincent's Test Server when wipe day arrives?
The average peak across its recent wipes is 2 players. On the latest wipe, 2 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
What do the server tags on Vincent's Test Server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Vincent's Test Server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Vincent's Test Server?
Vincent's Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is Vincent's Test Server running?
The build behind Vincent's Test Server: Rust network protocol 2634 and build 167781 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Vincent's Test Server online right now, and how steady has it been?
Vincent's Test Server is down this moment; the last signal came 6 hours ago. About 13 days 23 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 165, or 98%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Vincent's Test Server perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. At its peak the world carried 95,164 entities: buildings, deployables and the rest. Memory use peaked at 4,077 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Vincent's Test Server hosted?
No region is published by Vincent's Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.143.3.243:28089.
Player count
Where does Vincent's Test Server sit on the leaderboard?
Player hours for the week place Vincent's Test Server at #15,358, in the top 69% of every ranked server.
How many players are on Vincent's Test Server right now?
Right now Vincent's Test Server is not online, and its last appearance was 6 hours ago. Its average over the past week is 0 players.
How to join
How do I join Vincent's Test Server?
Type client.connect 104.143.3.243:28089 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.