RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 7m ago
Stats
- Players
- 1/ 101
- 1% full
- Slots
- 100open
- 101 max players
- 7-day avg
- 1
- 7-day average · peak 8
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 59m
- since its last restart; the bar fills at a day
- Rank
- #2,694
- top 12%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 1d 9h. Every Friday at 14:42 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC5d ago | 8 | – | running | 3 |
| Fri 16 Oct, 13:52 UTC12d ago | 6 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:52 UTC19d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC33d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC40d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 33640666, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] carries a 500x gather rate, as its title advertises. The game's default applies: groups of 8 players at most. jobs, towns and rules for roleplay: that is roleplay. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. Come Friday 30 October at 14:42 UTC, its next wipe is due. 5 days 14 hours is how long the current world has been up. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe topped out 2 hours in. Half the peak or more lasted until the next wipe in 60% of recent wipes. Day 3.5 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?
The server browser reads these tags from RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): The server has 101 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^w (Weekly): It wipes weekly; ^r (Roleplay): It runs as a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appears on the following Rust Leaderboard lists: 10x+ Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
About the server
Which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux is the version RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] up right now, and how steady is it?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is up, live and reachable this moment. The uptime figure puts the last restart at roughly 3 hours ago. Of the 168 hours in the last 7 full days it was up for 165, or 98%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] perform?
29 server fps on average across the last 48 hours, never dropping below 3. Buildings, deployables and all the rest of the world took the entity count as high as 139,132. The top memory figure was 5,176 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hosted?
On region, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 104.143.3.5:28059.
The crowd
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit on the leaderboard?
Player hours over seven days put RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,694, among the top 12% of ranked servers.
How many players are on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?
On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], 1 players are in and 101 slots are on the board. 8 was the high point over seven days, with 1 players on average. Peak activity over the last 48 hours came at 01:00 UTC, with an average of 7 players.
How to join
How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Type client.connect 104.143.3.5:28059 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://www.rust-gaming-nation.com/.
