RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 9m ago
Stats
- Players
- 11/ 101
- 11% full
- Slots
- 90open
- 101 max players
- 7-day avg
- 4
- 7-day average · peak 15
- FPS
- 53
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 00m
- since its last restart; the bar fills at a day
- Rank
- #1,515
- top 7%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 17h. Every Friday at 14:34 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC34d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,096 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Gather rates here sit at 100000x — RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] says so in its own name. 8 players is the group cap, unchanged from the game's default. It plays as roleplay, roleplay rules with towns and jobs. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is the date its next wipe is due. This world has been running since 6 days 6 hours. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
At their busiest, its recent wipes averaged 14 players. 26 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 80% of recent wipes. On the wipes where it did not, the count dropped under half by day 5.
Tags
What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?
The server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): It holds 101 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^r (Roleplay): This server is for roleplay; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
10x+ Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live are the Rust Leaderboard lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. You can find it through these server list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x; Players now: At least 10.
Server details
Which Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?
The build behind RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online right now, and how steady has it been?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 8 hours ago. Of the 168 hours in the last 7 full days it was up for 155, or 92%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 56, with a low of 48. Up to 132,082 entities were in play, buildings and deployables among them. It drew up to 4,457 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 216.39.240.13:28048 is its address.
The crowd
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit on the leaderboard?
Player hours for the week place RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,515, in the top 7% of every ranked server.
How many players are on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now?
11 players fill 101 slots on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now. 15 was the high point over seven days, with 4 players on average. Peak activity over the last 48 hours came at 19:00 UTC, with an average of 7 players.
How to join
How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Type client.connect 216.39.240.13:28048 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://www.rust-gaming-nation.com/ is its website.
