typical test
Online 104.153.151.75:28015 checked 10m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 7h
- since its last restart; the bar fills at a day
- Rank
- #15,088
- top 68%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on typical test?
Size 1,000 and seed 6738 define the game-generated procedural map on typical test. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on typical test?
typical test says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on typical test?
Too few of typical test's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 2 days 3 hours.
Tag guide
What do the server tags on typical test mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under typical test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include typical test?
typical test appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server details
Which Rust version is typical test on?
Rust network protocol 2635 and build 168909 on Linux is what typical test runs. Steam updates your game so it sits on the same protocol needed to join.
Is typical test up right now, and how steady is it?
typical test is up, live and reachable this moment. The uptime figure puts the last restart at roughly 31 hours ago. Player one, here is the score for the last 1 full day: 24 of 24 hours on, or 100% uptime. 26 October 2026 is when Rust Leaderboard first logged it.
How well does typical test perform?
The 48-hour average is 240 server fps; the floor was 239. Up to 3,864 entities were in play, buildings and deployables among them. The top memory figure was 1,472 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is typical test hosted?
On region, typical test publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 104.153.151.75:28015 is its address.
The crowd
Where does typical test sit in the rankings?
Player hours over seven days put typical test at #15,088, among the top 68% of ranked servers.
How many players are on typical test right now?
0 players fill 100 slots on typical test right now. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 05:00 UTC, averaging 0 players.
Getting in
How do I join typical test?
Type client.connect 104.153.151.75:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.