1UP
11706servers on
Hi-score
60014players now
2UP
114fresh wipes · 3h
Player select Ready

GSH - Plugin Development

Online 104.243.44.106:25040 checked 45m ago

vanillamoddedcarbon

Stats

Players
0/ 40
0% full
Slots
40open
40 max players
7-day avg
0
7-day average · peak –
FPS
234
server frames a second, the latest hour; the bar fills at 60
Uptime
6d 23h
since its last restart; the bar fills at a day
Rank
#15,284
top 69%
Last wipe · new game
12d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:10 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
44 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
182 / 215

Quick answers

from the figures on this page

Settings and map

Which map is loaded on GSH - Plugin Development?

Size 1,000 and seed 1 define the game-generated procedural map on GSH - Plugin Development. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on GSH - Plugin Development?

No gather rate appears in the name of GSH - Plugin Development. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on GSH - Plugin Development?

GSH - Plugin Development has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 12 days 20 hours is how long the current world has been up.

What happens on GSH - Plugin Development when wipe day arrives?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tags

What do the server tags on GSH - Plugin Development mean?

gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins are the tags GSH - Plugin Development publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include GSH - Plugin Development?

GSH - Plugin Development appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server details

Which Rust version is GSH - Plugin Development running?

Rust network protocol 2635 and build 168909 on Linux is what GSH - Plugin Development runs. Matching the protocol is what joining needs; Steam handles the update.

Is GSH - Plugin Development online right now, and how steady has it been?

GSH - Plugin Development is up, live and reachable this moment. The uptime figure puts the last restart at roughly 6 days 23 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.

How well does GSH - Plugin Development perform?

239 server fps on average across the last 48 hours, never dropping below 229. At its peak the world carried 4,413 entities: buildings, deployables and the rest. The top memory figure was 1,631 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is GSH - Plugin Development hosted?

On region, GSH - Plugin Development publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.243.44.106:25040.

Population

Where does GSH - Plugin Development sit in the rankings?

Player hours over seven days put GSH - Plugin Development at #15,284, among the top 69% of ranked servers.

How many players are on GSH - Plugin Development right now?

The live score is 0 players on GSH - Plugin Development, out of 40 slots. Its average over the past week is 0 players.

Connect

How do I join GSH - Plugin Development?

In the Rust console (F1) enter client.connect 104.243.44.106:25040. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/gsh for its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.