GSH - Plugin Development
Online 104.243.44.106:25040 checked 45m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 234
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 23h
- since its last restart; the bar fills at a day
- Rank
- #15,284
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on GSH - Plugin Development?
Size 1,000 and seed 1 define the game-generated procedural map on GSH - Plugin Development. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on GSH - Plugin Development?
No gather rate appears in the name of GSH - Plugin Development. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on GSH - Plugin Development?
GSH - Plugin Development has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 12 days 20 hours is how long the current world has been up.
What happens on GSH - Plugin Development when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on GSH - Plugin Development mean?
gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins are the tags GSH - Plugin Development publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include GSH - Plugin Development?
GSH - Plugin Development appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is GSH - Plugin Development running?
Rust network protocol 2635 and build 168909 on Linux is what GSH - Plugin Development runs. Matching the protocol is what joining needs; Steam handles the update.
Is GSH - Plugin Development online right now, and how steady has it been?
GSH - Plugin Development is up, live and reachable this moment. The uptime figure puts the last restart at roughly 6 days 23 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does GSH - Plugin Development perform?
239 server fps on average across the last 48 hours, never dropping below 229. At its peak the world carried 4,413 entities: buildings, deployables and the rest. The top memory figure was 1,631 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is GSH - Plugin Development hosted?
On region, GSH - Plugin Development publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.243.44.106:25040.
Population
Where does GSH - Plugin Development sit in the rankings?
Player hours over seven days put GSH - Plugin Development at #15,284, among the top 69% of ranked servers.
How many players are on GSH - Plugin Development right now?
The live score is 0 players on GSH - Plugin Development, out of 40 slots. Its average over the past week is 0 players.
Connect
How do I join GSH - Plugin Development?
In the Rust console (F1) enter client.connect 104.243.44.106:25040. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/gsh for its website.