skin_test
Offline 104.28.246.128:28015 checked 38d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,515
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on skin_test?
A procedural map, generated by the game, is what skin_test runs.
What are the rules and settings on skin_test?
The name of skin_test carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on skin_test?
Too few of skin_test's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 51 days 6 hours is how long the current world has been up.
Lists and filters
What do the server tags on skin_test mean?
The server browser reads these tags from skin_test: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include skin_test?
Best modded Rust servers are the Rust Leaderboard lists that include skin_test. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is skin_test running?
The build behind skin_test: Rust network protocol 2633 and build 164530 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is skin_test online right now, and how steady has it been?
No sign of skin_test right now, with 38 days 7 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 20 September 2026.
Where in the world is skin_test hosted?
Nothing about a region is published by skin_test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 104.28.246.128:28015.
Population
Where does skin_test sit on the leaderboard?
Player hours for the week place skin_test at #15,515, in the top – of every ranked server.
How many players are on skin_test right now?
skin_test is offline at the moment; the last sighting was 38 days 7 hours ago.
How to join
How do I join skin_test?
Type client.connect 104.28.246.128:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.