DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 236
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 7m
- since its last restart; the bar fills at a day
- Rank
- #6,180
- top 28%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | 2 | – | running | 1 |
| Fri 23 Oct, 20:07 UTC5d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC24d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC27d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on DevHev Local?
DevHev Local runs a procedural map of size 2,000 with seed 166494, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on DevHev Local?
No gather rate appears in the name of DevHev Local. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on DevHev Local?
There is no telling the next wipe on DevHev Local: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 14 hours is how long the current world has been up.
What happens on DevHev Local when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. The crowd kept above half its peak to the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on DevHev Local mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under DevHev Local. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include DevHev Local?
Best modded Rust servers are the Rust Leaderboard lists that include DevHev Local. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is DevHev Local running?
Rust network protocol 2635 and build 168909 on Windows is the version DevHev Local runs. Steam updates your game so it sits on the same protocol needed to join.
Is DevHev Local up right now, and how steady is it?
No sign of DevHev Local right now, with 37 hours since it was last seen. Going by the uptime it reports, the last restart was about 7 minutes ago. The last 7 full days saw it online for 25 of 168 hours, 15% of the time. The first record Rust Leaderboard has of it is 28 September 2026.
How well does DevHev Local perform?
236 server fps on average across the last 48 hours, never dropping below 236. Buildings, deployables and all the rest of the world took the entity count as high as 14,895. The top memory figure was 1,149 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is DevHev Local hosted?
On region, DevHev Local publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 109.194.35.245:28015 is its address.
Population
Where does DevHev Local sit in the rankings?
Player hours for the week place DevHev Local at #6,180, in the top 28% of every ranked server.
How many players are on DevHev Local right now?
Right now DevHev Local is not online, and its last appearance was 37 hours ago. Seven days back: an average of 1 players, a peak of 2.
Connect
How do I join DevHev Local?
Type client.connect 109.194.35.245:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.