Aperture_Game's testing server
Online 109.247.229.146:28015 checked 9m ago
Stats
- Players
- 0/ 3
- 0% full
- Slots
- 3open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,574
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:36 UTC4h ago | – | – | running | 0 |
| Tue 27 Oct, 07:53 UTC2d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 22 Oct, 18:44 UTC7d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Aperture_Game's testing server?
The game generates a procedural map for Aperture_Game's testing server.
What are the rules and settings on Aperture_Game's testing server?
The name of Aperture_Game's testing server carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Aperture_Game's testing server?
Aperture_Game's testing server wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 4 hours.
What happens on Aperture_Game's testing server when wipe day arrives?
The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours in, the crowd hit its peak. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Tag guide
What do the server tags on Aperture_Game's testing server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Aperture_Game's testing server. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Aperture_Game's testing server?
These Rust Leaderboard lists count Aperture_Game's testing server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Aperture_Game's testing server on?
Rust network protocol 2635 and build 168909 on Linux is what Aperture_Game's testing server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Aperture_Game's testing server online right now, and how steady has it been?
Aperture_Game's testing server is up, live and reachable this moment. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 19 October 2026.
Where in the world is Aperture_Game's testing server hosted?
On region, Aperture_Game's testing server publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 109.247.229.146:28015 is its address.
Player count
Where does Aperture_Game's testing server sit in the rankings?
Player hours for the week place Aperture_Game's testing server at #13,574, in the top 61% of every ranked server.
How many players are on Aperture_Game's testing server right now?
0 players fill 3 slots on Aperture_Game's testing server right now. Seven days back: an average of 0 players, a peak of 1. In the last 48 hours, 17:00 UTC drew the highest average: 0 players.
Connect
How do I join Aperture_Game's testing server?
Type client.connect 109.247.229.146:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.