Pinny Test
Offline 114.44.55.7:28015 checked 13h ago
Stats
- Players
- 2/ 10
- 20% full
- Slots
- 8open
- 10 max players
- 7-day avg
- 3
- 7-day average · peak 4
- FPS
- 215
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 16m
- since its last restart; the bar fills at a day
- Rank
- #5,965
- top 27%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Pinny Test?
The game generates a procedural map for Pinny Test: size 5,000, seed 2128749943. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Pinny Test?
Pinny Test says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Pinny Test?
Too few of Pinny Test's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 25 days is how long the current world has been up.
Tag guide
What do the server tags on Pinny Test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Pinny Test publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Pinny Test?
These Rust Leaderboard lists count Pinny Test among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is Pinny Test running?
Rust network protocol 2635 and build 168909 on Windows is the version Pinny Test runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Pinny Test up right now, and how steady is it?
Player one, Pinny Test is offline as you read this, last spotted 13 hours ago. The uptime figure puts the last restart at roughly 1 hours ago. The last 2 full days saw it online for 3 of 48 hours, 6% of the time. 26 October 2026 is when Rust Leaderboard first logged it.
How well does Pinny Test perform?
202 server fps on average across the last 48 hours, never dropping below 188. Buildings, deployables and all the rest of the world took the entity count as high as 151,060. Memory use peaked at 2,481 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Pinny Test hosted?
On region, Pinny Test publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 114.44.55.7:28015.
Player count
Where does Pinny Test sit on the leaderboard?
Player hours over seven days put Pinny Test at #5,965, among the top 27% of ranked servers.
How many players are on Pinny Test right now?
Right now Pinny Test is not online, and its last appearance was 13 hours ago. Its average over the past week is 3 players, peaking at 4. Peak activity over the last 48 hours came at 13:00 UTC, with an average of 3 players.
Connect
How do I join Pinny Test?
Type client.connect 114.44.55.7:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.