in.high
Online 116.58.190.230:28015 checked 14m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 133
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5d 20h
- since its last restart; the bar fills at a day
- Rank
- #4,554
- top 20%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC14d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC26d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC28d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on in.high?
Size 4,000 and seed 814592164 define the game-generated procedural map on in.high. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on in.high?
No gather rate appears in the name of in.high. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on in.high?
There is no telling the next wipe on in.high: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 14 days 12 hours.
What happens on in.high when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on in.high mean?
The server browser reads these tags from in.high: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; modded (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include in.high?
Best modded Rust servers are the Rust Leaderboard lists that include in.high. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is in.high running?
Rust network protocol 2635 and build 168909 on Windows is what in.high runs. Matching the protocol is what joining needs; Steam handles the update.
Is in.high online right now, and how steady has it been?
in.high is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 5 days 20 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does in.high perform?
133 server fps on average across the last 48 hours, never dropping below 103. Buildings, deployables and all the rest of the world took the entity count as high as 95,629. Memory use peaked at 3,559 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is in.high hosted?
On region, in.high publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 116.58.190.230:28015.
Population
Where does in.high sit in the rankings?
Player hours over seven days put in.high at #4,554, among the top 20% of ranked servers.
How many players are on in.high right now?
On in.high, 0 players are in and 10 slots are on the board. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 12:00 UTC drew the highest average: 2 players.
How to join
How do I join in.high?
In the Rust console (F1) enter client.connect 116.58.190.230:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.