MY TEST SERVER | Default
Online 120.220.76.192:13231 checked 7m ago
Stats
- Players
- 0/ 3
- 0% full
- Slots
- 3open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 82
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 5h
- since its last restart; the bar fills at a day
- Rank
- #6,195
- top 28%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:05 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:56 UTC FW26d ago | 1 | halved by day 1 | 20.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on MY TEST SERVER | Default?
The game generates a procedural map for MY TEST SERVER | Default: size 4,096, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Its name for the map: Custom Map.
What are the rules and settings on MY TEST SERVER | Default?
No gather rate appears in the name of MY TEST SERVER | Default. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on MY TEST SERVER | Default?
MY TEST SERVER | Default has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 5 days 9 hours.
What happens on MY TEST SERVER | Default when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 15 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on MY TEST SERVER | Default mean?
gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): It holds 3 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags MY TEST SERVER | Default publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include MY TEST SERVER | Default?
MY TEST SERVER | Default appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is MY TEST SERVER | Default running?
Rust network protocol 2635 and build 168909 on Windows is what MY TEST SERVER | Default runs. Steam updates your game so it sits on the same protocol needed to join.
Is MY TEST SERVER | Default online right now, and how steady has it been?
Right now the lights are on at MY TEST SERVER | Default. About 29 hours ago is when it last restarted, judged by the uptime it reports. It was up 54% of the time over the last 7 full days: 91 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does MY TEST SERVER | Default perform?
110 server fps on average across the last 48 hours, never dropping below 56. At its peak the world carried 62,919 entities: buildings, deployables and the rest. The top memory figure was 2,907 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is MY TEST SERVER | Default hosted?
On region, MY TEST SERVER | Default publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 120.220.76.192:13231 is its address.
Population
Where does MY TEST SERVER | Default sit on the leaderboard?
Player hours for the week place MY TEST SERVER | Default at #6,195, in the top 28% of every ranked server.
How many players are on MY TEST SERVER | Default right now?
0 players fill 3 slots on MY TEST SERVER | Default right now. Seven days back: an average of 0 players, a peak of 1. In the last 48 hours, 06:00 UTC drew the highest average: 1 players.
Getting in
How do I join MY TEST SERVER | Default?
Type client.connect 120.220.76.192:13231 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.