IRCP - Test Server
Online 122.199.5.68:28050 checked 7m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 55
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4d 16h
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on IRCP - Test Server?
Size 2,000 and seed 1586544950 define the game-generated procedural map on IRCP - Test Server. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on IRCP - Test Server?
The name of IRCP - Test Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on IRCP - Test Server?
The record of IRCP - Test Server's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 4 days 18 hours is how long the current world has been up.
What happens on IRCP - Test Server when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on IRCP - Test Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags IRCP - Test Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include IRCP - Test Server?
Best modded Rust servers are the Rust Leaderboard lists that include IRCP - Test Server. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is IRCP - Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is IRCP - Test Server up right now, and how steady is it?
Player one, IRCP - Test Server is online as you read this. About 4 days 16 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 108, or 64%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does IRCP - Test Server perform?
Averaged over the last 48 hours, server fps was 56, with a low of 47. Up to 17,405 entities were in play, buildings and deployables among them. It drew up to 1,712 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is IRCP - Test Server hosted?
On region, IRCP - Test Server publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 122.199.5.68:28050.
The crowd
Where does IRCP - Test Server sit on the leaderboard?
Player hours for the week place IRCP - Test Server at #15,341, in the top 69% of every ranked server.
How many players are on IRCP - Test Server right now?
The live score is 0 players on IRCP - Test Server, out of 10 slots. A seven-day average of 0 players is the score here.
How to join
How do I join IRCP - Test Server?
In the Rust console (F1) enter client.connect 122.199.5.68:28050. Launch Rust from this page instead and it opens the game through Steam and joins for you.