EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,338
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
What are the rules and settings on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on EPIC PvE Local Production Validation?
Too few of EPIC PvE Local Production Validation's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 27 days 6 hours.
What happens on EPIC PvE Local Production Validation when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on EPIC PvE Local Production Validation mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under EPIC PvE Local Production Validation. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server details
Which Rust version is EPIC PvE Local Production Validation running?
Rust network protocol 2634 and build 167781 on Windows is the version EPIC PvE Local Production Validation runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is EPIC PvE Local Production Validation online right now, and how steady has it been?
Player one, EPIC PvE Local Production Validation is offline as you read this, last spotted 4 days 22 hours ago. The last 7 full days saw it online for 1 of 168 hours, 1% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is EPIC PvE Local Production Validation hosted?
Nothing about a region is published by EPIC PvE Local Production Validation. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 129.228.26.174:28115.
Player count
Where does EPIC PvE Local Production Validation sit on the leaderboard?
Player hours for the week place EPIC PvE Local Production Validation at #15,338, in the top 69% of every ranked server.
How many players are on EPIC PvE Local Production Validation right now?
EPIC PvE Local Production Validation is offline at the moment; the last sighting was 4 days 22 hours ago. Its average over the past week is 0 players.
Connect
How do I join EPIC PvE Local Production Validation?
In the Rust console (F1) enter client.connect 129.228.26.174:28115. Launch Rust from this page instead and it opens the game through Steam and joins for you.