1UP
11859servers on
Hi-score
101852players now
2UP
538fresh wipes · 3h
Player select Out

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 21d ago

moddedcarbon

Stats

Players
0/ 5
0% full
Slots
5open
5 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,867
top 72%
Last wipe · new game
28d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
88 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
145 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
161 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
348 / 350

Quick answers

from the figures on this page

How it plays

What are the rules and settings on EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 28 days 21 hours is how long the current world has been up.

What happens on EPIC PvE Local Staging Validation when wipe day arrives?

The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd was at its highest.

Tag guide

What do the server tags on EPIC PvE Local Staging Validation mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins are listed under EPIC PvE Local Staging Validation. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.

Server facts

Which Rust version is EPIC PvE Local Staging Validation running?

Rust network protocol 2634 and build 166655 on Windows is what EPIC PvE Local Staging Validation runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is EPIC PvE Local Staging Validation online right now, and how steady has it been?

Player one, EPIC PvE Local Staging Validation is offline as you read this, last spotted 21 days 8 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

Where in the world is EPIC PvE Local Staging Validation hosted?

On region, EPIC PvE Local Staging Validation publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 129.228.26.174:29115 is its address.

Population

Where does EPIC PvE Local Staging Validation sit on the leaderboard?

Player hours over seven days put EPIC PvE Local Staging Validation at #15,867, among the top 72% of ranked servers.

How many players are on EPIC PvE Local Staging Validation right now?

Right now EPIC PvE Local Staging Validation is not online, and its last appearance was 21 days 8 hours ago.

Getting in

How do I join EPIC PvE Local Staging Validation?

Type client.connect 129.228.26.174:29115 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players It holds 5 slots.
ts8
Group limit This server uses the default team limit of 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs166655
Build Build: 166655.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.