IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 9d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,060
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit goes unpublished. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 16 days 17 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
The server browser reads these tags from IKS[211 Devblog]: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings make changes, so it sits under Modded; hb68d7370 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded.
Server facts
Which Rust version is IKS[211 Devblog] running?
The build behind IKS[211 Devblog]: Rust network protocol 2164 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is IKS[211 Devblog] up right now, and how steady is it?
Player one, IKS[211 Devblog] is offline as you read this, last spotted 9 days 7 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 20 October 2026.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region is published by IKS[211 Devblog]. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 132.243.65.0:27015.
Player count
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #13,060, among the top 59% of ranked servers.
How many players are on IKS[211 Devblog] right now?
Right now IKS[211 Devblog] is not online, and its last appearance was 9 days 7 hours ago.
Connect
How do I join IKS[211 Devblog]?
Type client.connect 132.243.65.0:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.