4Netplayers Rust Server
Online 134.255.223.147:28015 checked 13m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 28
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 7h
- since its last restart; the bar fills at a day
- Rank
- #8,931
- top 40%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 4Netplayers Rust Server?
Size 5,000 and seed 1234567890 define the game-generated procedural map on 4Netplayers Rust Server. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 6 hours is how long the current world has been up.
What happens on 4Netplayers Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags 4Netplayers Rust Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?
Best modded Rust servers are the Rust Leaderboard lists that include 4Netplayers Rust Server. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is 4Netplayers Rust Server up right now, and how steady is it?
Player one, 4Netplayers Rust Server is online as you read this. Going by the uptime it reports, the last restart was about 3 days 7 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does 4Netplayers Rust Server perform?
The 48-hour average is 25 server fps; the floor was 16. Buildings, deployables and all the rest of the world took the entity count as high as 137,511. The top memory figure was 5,109 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is 4Netplayers Rust Server hosted?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 134.255.223.147:28015 is its address.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #8,931, among the top 40% of ranked servers.
How many players are on 4Netplayers Rust Server right now?
0 players fill 10 slots on 4Netplayers Rust Server right now. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join 4Netplayers Rust Server?
In the Rust console (F1) enter client.connect 134.255.223.147:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.