Test server
Online 138.201.78.140:28080 checked 8m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 58
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 17h
- since its last restart; the bar fills at a day
- Rank
- #14,550
- top 66%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC11d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Test server?
Test server runs a procedural map of size 6,000 with seed 1, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Test server?
No gather rate appears in the name of Test server. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Test server?
Too few of Test server's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 11 days 5 hours.
What happens on Test server when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on Test server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Test server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Test server?
These Rust Leaderboard lists count Test server among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Test server on?
The build behind Test server: Rust network protocol 2635 and build 167781 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Test server up right now, and how steady is it?
Player one, Test server is online as you read this. About 41 hours ago is when it last restarted, judged by the uptime it reports. It was up 86% of the time over the last 7 full days: 145 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Test server perform?
65 server fps on average across the last 48 hours, never dropping below 47. At its peak the world carried 202,777 entities: buildings, deployables and the rest. The top memory figure was 3,813 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test server hosted?
No region is published by Test server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 138.201.78.140:28080.
The crowd
Where does Test server sit on the leaderboard?
Player hours over seven days put Test server at #14,550, among the top 66% of ranked servers.
How many players are on Test server right now?
On Test server, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 03:00 UTC, with an average of 0 players.
How to join
How do I join Test server?
Type client.connect 138.201.78.140:28080 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.