Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,096
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_210_DevBlog?
Server_210_DevBlog runs on a map the game generates procedurally.
What are the rules and settings on Server_210_DevBlog?
Server_210_DevBlog says nothing in its name about a gather rate. The group limit goes unpublished. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is switched off.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
Too few of Server_210_DevBlog's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 6 days 17 hours is how long the current world has been up.
Tag guide
What do the server tags on Server_210_DevBlog mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; hd910d3d2 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under Server_210_DevBlog. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Server_210_DevBlog?
Server_210_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Last wipe: In the last week.
Server details
Which Rust version is Server_210_DevBlog on?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_210_DevBlog online right now, and how steady has it been?
Player one, Server_210_DevBlog is offline as you read this, last spotted 5 days 12 hours ago. It was up 0% of the time over the last 5 full days: 0 of 120 hours on. The first record Rust Leaderboard has of it is 23 October 2026.
Where in the world is Server_210_DevBlog hosted?
No region is published by Server_210_DevBlog. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 146.70.82.20:28015.
The crowd
Where does Server_210_DevBlog sit on the leaderboard?
Player hours for the week place Server_210_DevBlog at #13,096, in the top 59% of every ranked server.
How many players are on Server_210_DevBlog right now?
Right now Server_210_DevBlog is not online, and its last appearance was 5 days 12 hours ago. 2 was the high point over seven days, with 1 players on average.
Getting in
How do I join Server_210_DevBlog?
In the Rust console (F1) enter client.connect 146.70.82.20:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.