BeamedPrivate
Online 149.202.64.146:5005 checked 14m ago
Stats
- Players
- 0/ 69
- 0% full
- Slots
- 69open
- 69 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 101
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 17h
- since its last restart; the bar fills at a day
- Rank
- #6,305
- top 28%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:03 UTC6d ago | 1 | – | running | 0 |
| Tue 13 Oct, 17:16 UTC15d ago | 4 | halved by day 4 | 9.2 days | 1 |
| Mon 12 Oct, 17:27 UTC16d ago | 3 | – | 1 days | 0 |
| Sun 11 Oct, 00:36 UTC18d ago | 3 | – | 1.7 days | 2 |
| Sat 10 Oct, 01:38 UTC19d ago | 2 | – | 1 days | 1 |
| Wed 7 Oct, 22:33 UTC21d ago | 2 | held half | 2.1 days | 0 |
| Fri 2 Oct, 23:19 UTC26d ago | 1 | held half | 5 days | 1 |
| Thu 1 Oct, 22:52 UTC FW27d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 18:05 UTC41d ago | 2 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on BeamedPrivate?
BeamedPrivate runs a procedural map of size 4,500 with seed 85484, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on BeamedPrivate?
The name of BeamedPrivate carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is off: VAC is disabled.
Reset times
What is the wipe schedule on BeamedPrivate?
There is no telling the next wipe on BeamedPrivate: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 6 days 19 hours is how long the current world has been up.
What happens on BeamedPrivate when wipe day arrives?
The average peak across its recent wipes is 3 players. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 50% of recent wipes. Day 4 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on BeamedPrivate mean?
The server browser reads these tags from BeamedPrivate: gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): The server has 69 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include BeamedPrivate?
Best modded Rust servers are the Rust Leaderboard lists that include BeamedPrivate. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is BeamedPrivate running?
Rust network protocol 2635 and build 168909 on Linux is the version BeamedPrivate runs. Matching the protocol is what joining needs; Steam handles the update.
Is BeamedPrivate up right now, and how steady is it?
BeamedPrivate is up, live and reachable this moment. The uptime figure puts the last restart at roughly 6 days 17 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does BeamedPrivate perform?
The 48-hour average is 95 server fps; the floor was 22. Up to 111,764 entities were in play, buildings and deployables among them. It drew up to 4,871 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is BeamedPrivate hosted?
Nothing about a region is published by BeamedPrivate. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 149.202.64.146:5005.
The crowd
Where does BeamedPrivate sit on the leaderboard?
Player hours over seven days put BeamedPrivate at #6,305, among the top 28% of ranked servers.
How many players are on BeamedPrivate right now?
The live score is 0 players on BeamedPrivate, out of 69 slots. 2 was the high point over seven days, with 0 players on average. In the last 48 hours, 20:00 UTC drew the highest average: 2 players.
Getting in
How do I join BeamedPrivate?
In the Rust console (F1) enter client.connect 149.202.64.146:5005. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://guavahost.com/ for its website.