OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 13m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 115
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 16h
- since its last restart; the bar fills at a day
- Rank
- #9,263
- top 42%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~ runs a procedural map of size 3,500 with seed 1337, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.
What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?
No gather rate appears in the name of OHHO Server Test ~Kong: Skull Island 1.28~. 8 players is the group cap, unchanged from the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?
The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 5 days 23 hours is how long the current world has been up.
Lists and filters
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under OHHO Server Test ~Kong: Skull Island 1.28~. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?
Best modded Rust servers are the Rust Leaderboard lists that include OHHO Server Test ~Kong: Skull Island 1.28~. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ running?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is OHHO Server Test ~Kong: Skull Island 1.28~ up right now, and how steady is it?
Right now the lights are on at OHHO Server Test ~Kong: Skull Island 1.28~. About 40 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 134, or 80%. 23 September 2026 is when Rust Leaderboard first logged it.
How well does OHHO Server Test ~Kong: Skull Island 1.28~ perform?
Averaged over the last 48 hours, server fps was 135, with a low of 100. At its peak the world carried 68,600 entities: buildings, deployables and the rest. The top memory figure was 4,537 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is OHHO Server Test ~Kong: Skull Island 1.28~ hosted?
On region, OHHO Server Test ~Kong: Skull Island 1.28~ publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 15.235.181.221:28019.
The crowd
Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit on the leaderboard?
Player hours over seven days put OHHO Server Test ~Kong: Skull Island 1.28~ at #9,263, among the top 42% of ranked servers.
How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?
0 players fill 40 slots on OHHO Server Test ~Kong: Skull Island 1.28~ right now. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
Getting in
How do I join OHHO Server Test ~Kong: Skull Island 1.28~?
In the Rust console (F1) enter client.connect 15.235.181.221:28019. Launch Rust from this page instead and it opens the game through Steam and joins for you.