test
Online 154.47.158.219:28014 checked 10m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 82
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 22h 00m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on test?
The game generates a procedural map for test: size 6,000, seed 428963375. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on test?
The name of test carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on test?
test has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 26 days 23 hours.
What happens on test when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on test mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags test publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include test?
Best modded Rust servers are the Rust Leaderboard lists that include test. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is test running?
Rust network protocol 2635 and build 168909 on Linux is the version test runs. Steam updates your game so it sits on the same protocol needed to join.
Is test online right now, and how steady has it been?
Player one, test is online as you read this. The uptime figure puts the last restart at roughly 22 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does test perform?
The 48-hour average is 81 server fps; the floor was 27. Buildings, deployables and all the rest of the world took the entity count as high as 208,252. It drew up to 4,861 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is test hosted?
Nothing about a region is published by test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 154.47.158.219:28014 is its address.
The crowd
Where does test sit on the leaderboard?
Player hours for the week place test at #15,341, in the top 69% of every ranked server.
How many players are on test right now?
On test, 0 players are in and 10 slots are on the board. A seven-day average of 0 players is the score here.
How to join
How do I join test?
Type client.connect 154.47.158.219:28014 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.