IKS[211 Devblog]
Offline 154.86.119.158:27015 checked 13d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #12,834
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on IKS[211 Devblog]?
IKS[211 Devblog] says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 16 days 15 hours.
Tag guide
What do the server tags on IKS[211 Devblog] mean?
The server browser reads these tags from IKS[211 Devblog]: mp10 (Max players): It holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
Best modded Rust servers are the Rust Leaderboard lists that include IKS[211 Devblog]. You can find it through these server list filters: Type: Modded.
Server facts
Which Rust version is IKS[211 Devblog] on?
The build behind IKS[211 Devblog]: Rust network protocol 2164 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is IKS[211 Devblog] up right now, and how steady is it?
IKS[211 Devblog] is down this moment; the last signal came 13 days 19 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 15 October 2026 is when Rust Leaderboard first logged it.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 154.86.119.158:27015.
Player count
Where does IKS[211 Devblog] sit on the leaderboard?
Player hours over seven days put IKS[211 Devblog] at #12,834, among the top 59% of ranked servers.
How many players are on IKS[211 Devblog] right now?
No connection to IKS[211 Devblog]: it is offline now, with the last check 13 days 19 hours ago.
How to join
How do I join IKS[211 Devblog]?
In the Rust console (F1) enter client.connect 154.86.119.158:27015. Launch Rust from this page instead and it opens the game through Steam and joins for you.