Ryan's Test Grounds
Online 155.103.109.2:29015 checked 10m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11d 23h
- since its last restart; the bar fills at a day
- Rank
- #15,348
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Ryan's Test Grounds?
Ryan's Test Grounds runs a procedural map of size 1,000 with seed 7123003, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Ryan's Test Grounds?
Ryan's Test Grounds says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Ryan's Test Grounds?
Ryan's Test Grounds has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 12 days 1 hours.
What happens on Ryan's Test Grounds when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on Ryan's Test Grounds mean?
The server browser reads these tags from Ryan's Test Grounds: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Ryan's Test Grounds?
Ryan's Test Grounds appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is Ryan's Test Grounds running?
The build behind Ryan's Test Grounds: Rust network protocol 2634 and build 167781 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Ryan's Test Grounds up right now, and how steady is it?
Right now the lights are on at Ryan's Test Grounds. The uptime figure puts the last restart at roughly 11 days 23 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Ryan's Test Grounds perform?
60 server fps on average across the last 48 hours, never dropping below 60. Buildings, deployables and all the rest of the world took the entity count as high as 4,841. Memory use peaked at 1,252 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Ryan's Test Grounds hosted?
Nothing about a region is published by Ryan's Test Grounds. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 155.103.109.2:29015.
Player count
Where does Ryan's Test Grounds sit in the rankings?
Player hours for the week place Ryan's Test Grounds at #15,348, in the top 69% of every ranked server.
How many players are on Ryan's Test Grounds right now?
The live score is 0 players on Ryan's Test Grounds, out of 10 slots. Over seven days, players averaged 0.
Getting in
How do I join Ryan's Test Grounds?
In the Rust console (F1) enter client.connect 155.103.109.2:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://ryann.gg for its website.