Test Server (Stevious Mondays)
Offline 155.103.85.145:28010 checked 1d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 5h
- since its last restart; the bar fills at a day
- Rank
- #12,596
- top 57%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:28 UTC3d ago | 3 | – | running | 0 |
| Sun 18 Oct, 14:28 UTC10d ago | 2 | halved by day 6 | 7 days | 0 |
| Sun 11 Oct, 04:11 UTC17d ago | 1 | halved by day 2 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Test Server (Stevious Mondays)?
Size 3,950 and seed 268830268 define the game-generated procedural map on Test Server (Stevious Mondays). Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.
What are the rules and settings on Test Server (Stevious Mondays)?
Test Server (Stevious Mondays) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Test Server (Stevious Mondays)?
No next wipe can be pinned down on Test Server (Stevious Mondays), which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 3 days 5 hours is how long the current world has been up.
What happens on Test Server (Stevious Mondays) when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 22 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 4 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on Test Server (Stevious Mondays) mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are the tags Test Server (Stevious Mondays) publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Test Server (Stevious Mondays)?
Best modded Rust servers are the Rust Leaderboard lists that include Test Server (Stevious Mondays). These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is Test Server (Stevious Mondays) on?
Rust network protocol 2635 and build 168909 on Linux is what Test Server (Stevious Mondays) runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Test Server (Stevious Mondays) up right now, and how steady is it?
Player one, Test Server (Stevious Mondays) is offline as you read this, last spotted 47 hours ago. Going by the uptime it reports, the last restart was about 29 hours ago. The last 7 full days saw it online for 32 of 168 hours, 19% of the time. 11 October 2026 is when Rust Leaderboard first logged it.
How well does Test Server (Stevious Mondays) perform?
30 server fps on average across the last 48 hours, never dropping below 30. At its peak the world carried 81,784 entities: buildings, deployables and the rest. Memory use peaked at 1,800 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test Server (Stevious Mondays) hosted?
No region is published by Test Server (Stevious Mondays). A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 155.103.85.145:28010 is its address.
Player count
Where does Test Server (Stevious Mondays) sit in the rankings?
Player hours for the week place Test Server (Stevious Mondays) at #12,596, in the top 57% of every ranked server.
How many players are on Test Server (Stevious Mondays) right now?
Right now Test Server (Stevious Mondays) is not online, and its last appearance was 47 hours ago. 3 was the high point over seven days, with 0 players on average.
Getting in
How do I join Test Server (Stevious Mondays)?
Type client.connect 155.103.85.145:28010 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://stevious.io for its website.