Test Server (Stevious Trio)
Online 155.103.85.145:28050 checked 3h ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2h 07m
- since its last restart; the bar fills at a day
- Rank
- #11,550
- top 52%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:58 UTC6h ago | – | – | running | 0 |
| Wed 21 Oct, 13:58 UTC7d ago | 2 | held half | 7 days | 0 |
| Wed 14 Oct, 17:40 UTC14d ago | 1 | halved by day 1 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Test Server (Stevious Trio)?
Test Server (Stevious Trio) runs a procedural map of size 3,850 with seed 592241408, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on Test Server (Stevious Trio)?
Test Server (Stevious Trio) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Test Server (Stevious Trio)?
There is no telling the next wipe on Test Server (Stevious Trio): it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 6 hours.
What happens on Test Server (Stevious Trio) when wipe day arrives?
Its recent wipes drew an average of 2 players at peak. The crowd on the latest wipe topped out 9 hours in. The crowd kept above half its peak to the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Test Server (Stevious Trio) mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are the tags Test Server (Stevious Trio) publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Test Server (Stevious Trio)?
These Rust Leaderboard lists count Test Server (Stevious Trio) among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.
About the server
Which Rust version is Test Server (Stevious Trio) running?
Rust network protocol 2635 and build 168909 on Linux is what Test Server (Stevious Trio) runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Test Server (Stevious Trio) online right now, and how steady has it been?
Player one, Test Server (Stevious Trio) is online as you read this. The uptime figure puts the last restart at roughly 2 hours ago. It was up 18% of the time over the last 7 full days: 31 of 168 hours on. The first record Rust Leaderboard has of it is 11 October 2026.
How well does Test Server (Stevious Trio) perform?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Up to 76,878 entities were in play, buildings and deployables among them. It drew up to 1,593 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Test Server (Stevious Trio) hosted?
Nothing about a region is published by Test Server (Stevious Trio). Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 155.103.85.145:28050.
The crowd
Where does Test Server (Stevious Trio) sit in the rankings?
Player hours over seven days put Test Server (Stevious Trio) at #11,550, among the top 52% of ranked servers.
How many players are on Test Server (Stevious Trio) right now?
The live score is 0 players on Test Server (Stevious Trio), out of 100 slots. Its average over the past week is 0 players, peaking at 2. In the last 48 hours, 15:00 UTC drew the highest average: 0 players.
Getting in
How do I join Test Server (Stevious Trio)?
In the Rust console (F1) enter client.connect 155.103.85.145:28050. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://stevious.io.