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Hi-score
72381players now
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Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 1d ago

moddedcarbon

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 1
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 7h
since its last restart; the bar fills at a day
Rank
#10,552
top 48%
Last wipe · new game
2d ago
no schedule published
Next wipe · continue?
16h
Thu 29 Oct, 13:58 UTC

Players

AveragePeak
00.250.50.75122:0003:0007:0012:0016:0021:00

Hourly average and peak, UTC.

Server performance

01020304022:0003:0007:0012:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 16h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

16h
Thu 29 Oct, 13:58 UTC
4d 16h
Mon 2 Nov, 13:57 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
11d 16h
Mon 9 Nov, 13:57 UTC
14d 16h
Thu 12 Nov, 13:58 UTC
18d 16h
Mon 16 Nov, 13:57 UTC
21d 16h
Thu 19 Nov, 13:58 UTC
25d 16h
Mon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
122 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
94 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on Test Server (Upsurge Main)?

Size 3,950 and seed 253663126 define the game-generated procedural map on Test Server (Upsurge Main). From this page RustMaps displays it, since the same size and seed always give the same map. Custom Map is the map name shown.

What are the rules and settings on Test Server (Upsurge Main)?

Test Server (Upsurge Main) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on Test Server (Upsurge Main)?

Wipes on Test Server (Upsurge Main) come every Monday at 13:57 and every Thursday at 13:58 UTC. Come Thursday 29 October at 13:58 UTC, its next wipe is due. 2 days 7 hours is how long the current world has been up.

What happens on Test Server (Upsurge Main) when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. 9 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.

Tag guide

What do the server tags on Test Server (Upsurge Main) mean?

The server browser reads these tags from Test Server (Upsurge Main): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Test Server (Upsurge Main)?

Test Server (Upsurge Main) appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Which Rust version is Test Server (Upsurge Main) on?

Rust network protocol 2635 and build 168909 on Linux is the version Test Server (Upsurge Main) runs. Matching the protocol is what joining needs; Steam handles the update.

Is Test Server (Upsurge Main) online right now, and how steady has it been?

No sign of Test Server (Upsurge Main) right now, with 24 hours since it was last seen. The uptime figure puts the last restart at roughly 31 hours ago. Of the 168 hours in the last 7 full days it was up for 64, or 38%. Rust Leaderboard logged it for the first time on 11 October 2026.

How well does Test Server (Upsurge Main) perform?

30 server fps on average across the last 48 hours, never dropping below 30. Up to 78,395 entities were in play, buildings and deployables among them. It drew up to 2,516 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Test Server (Upsurge Main) hosted?

On region, Test Server (Upsurge Main) publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 155.103.85.145:28070.

Population

Where does Test Server (Upsurge Main) sit on the leaderboard?

Player hours for the week place Test Server (Upsurge Main) at #10,552, in the top 48% of every ranked server.

How many players are on Test Server (Upsurge Main) right now?

Right now Test Server (Upsurge Main) is not online, and its last appearance was 24 hours ago. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 12:00 UTC drew the highest average: 1 players.

How to join

How do I join Test Server (Upsurge Main)?

Type client.connect 155.103.85.145:28070 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://stevious.io is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.