Test Server (Upsurge Main)
Offline 155.103.85.145:28070 checked 1d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 7h
- since its last restart; the bar fills at a day
- Rank
- #10,552
- top 48%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:58 UTC, in 16h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 13:57 UTC2d ago | 1 | – | running | 0 |
| Thu 22 Oct, 13:58 UTC6d ago | 1 | held half | 4 days | 0 |
| Mon 19 Oct, 13:58 UTC9d ago | 0 | – | 3 days | 0 |
| Thu 15 Oct, 13:58 UTC13d ago | 1 | held half | 4 days | 0 |
| Mon 12 Oct, 13:58 UTC16d ago | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Test Server (Upsurge Main)?
Size 3,950 and seed 253663126 define the game-generated procedural map on Test Server (Upsurge Main). From this page RustMaps displays it, since the same size and seed always give the same map. Custom Map is the map name shown.
What are the rules and settings on Test Server (Upsurge Main)?
Test Server (Upsurge Main) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Test Server (Upsurge Main)?
Wipes on Test Server (Upsurge Main) come every Monday at 13:57 and every Thursday at 13:58 UTC. Come Thursday 29 October at 13:58 UTC, its next wipe is due. 2 days 7 hours is how long the current world has been up.
What happens on Test Server (Upsurge Main) when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 9 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on Test Server (Upsurge Main) mean?
The server browser reads these tags from Test Server (Upsurge Main): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Test Server (Upsurge Main)?
Test Server (Upsurge Main) appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is Test Server (Upsurge Main) on?
Rust network protocol 2635 and build 168909 on Linux is the version Test Server (Upsurge Main) runs. Matching the protocol is what joining needs; Steam handles the update.
Is Test Server (Upsurge Main) online right now, and how steady has it been?
No sign of Test Server (Upsurge Main) right now, with 24 hours since it was last seen. The uptime figure puts the last restart at roughly 31 hours ago. Of the 168 hours in the last 7 full days it was up for 64, or 38%. Rust Leaderboard logged it for the first time on 11 October 2026.
How well does Test Server (Upsurge Main) perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 78,395 entities were in play, buildings and deployables among them. It drew up to 2,516 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test Server (Upsurge Main) hosted?
On region, Test Server (Upsurge Main) publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 155.103.85.145:28070.
Population
Where does Test Server (Upsurge Main) sit on the leaderboard?
Player hours for the week place Test Server (Upsurge Main) at #10,552, in the top 48% of every ranked server.
How many players are on Test Server (Upsurge Main) right now?
Right now Test Server (Upsurge Main) is not online, and its last appearance was 24 hours ago. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 12:00 UTC drew the highest average: 1 players.
How to join
How do I join Test Server (Upsurge Main)?
Type client.connect 155.103.85.145:28070 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://stevious.io is its website.