ODYSSEY PVE DEV
Online 157.250.193.154:28045 checked 12m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 207
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 05m
- since its last restart; the bar fills at a day
- Rank
- #12,747
- top 57%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC13h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on ODYSSEY PVE DEV?
The game generates a procedural map for ODYSSEY PVE DEV: size 3,200, seed 1234. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on ODYSSEY PVE DEV?
No gather rate appears in the name of ODYSSEY PVE DEV. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on ODYSSEY PVE DEV?
Too few of ODYSSEY PVE DEV's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 13 hours.
Lists and filters
What do the server tags on ODYSSEY PVE DEV mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are the tags ODYSSEY PVE DEV publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include ODYSSEY PVE DEV?
ODYSSEY PVE DEV appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Which Rust version is ODYSSEY PVE DEV on?
The build behind ODYSSEY PVE DEV: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is ODYSSEY PVE DEV up right now, and how steady is it?
Player one, ODYSSEY PVE DEV is online as you read this. Going by the uptime it reports, the last restart was about 3 hours ago. The last 7 full days saw it online for 3 of 168 hours, 2% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does ODYSSEY PVE DEV perform?
Averaged over the last 48 hours, server fps was 205, with a low of 97. At its peak the world carried 56,610 entities: buildings, deployables and the rest. The top memory figure was 2,448 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is ODYSSEY PVE DEV hosted?
On region, ODYSSEY PVE DEV publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 157.250.193.154:28045 is its address.
Population
Where does ODYSSEY PVE DEV sit on the leaderboard?
Player hours over seven days put ODYSSEY PVE DEV at #12,747, among the top 57% of ranked servers.
How many players are on ODYSSEY PVE DEV right now?
On ODYSSEY PVE DEV, 0 players are in and 10 slots are on the board. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How to join
How do I join ODYSSEY PVE DEV?
In the Rust console (F1) enter client.connect 157.250.193.154:28045. Launch Rust from this page instead and it opens the game through Steam and joins for you.