EVAL team production
Offline 157.85.85.132:25321 checked 25d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,001
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC31d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC32d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC35d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on EVAL team production?
Size 6,000 and seed 50000 define the game-generated procedural map on EVAL team production. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.
What are the rules and settings on EVAL team production?
No gather rate appears in the name of EVAL team production. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on EVAL team production?
There is no telling the next wipe on EVAL team production: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 31 days 6 hours.
What happens on EVAL team production when wipe day arrives?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on EVAL team production mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): Build: 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under EVAL team production. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include EVAL team production?
These Rust Leaderboard lists count EVAL team production among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is EVAL team production on?
The build behind EVAL team production: Rust network protocol 2633 and build 165217 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is EVAL team production up right now, and how steady is it?
No sign of EVAL team production right now, with 25 days 7 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 23 September 2026.
Where in the world is EVAL team production hosted?
Nothing about a region is published by EVAL team production. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 157.85.85.132:25321 is its address.
Population
Where does EVAL team production sit on the leaderboard?
Player hours for the week place EVAL team production at #16,001, in the top 71% of every ranked server.
How many players are on EVAL team production right now?
EVAL team production is offline at the moment; the last sighting was 25 days 7 hours ago.
Connect
How do I join EVAL team production?
Type client.connect 157.85.85.132:25321 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.