Testserver
Online 157.85.85.43:23120 checked 11m ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 232
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4d 18h
- since its last restart; the bar fills at a day
- Rank
- #12,095
- top 54%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Testserver?
Testserver runs a procedural map of size 1,500 with seed 50000, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Testserver?
Testserver has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 7 days 14 hours.
What happens on Testserver when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on Testserver mean?
The server browser reads these tags from Testserver: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Testserver?
Testserver appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is Testserver on?
Rust network protocol 2635 and build 168909 on Linux is what Testserver runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Testserver up right now, and how steady is it?
Right now the lights are on at Testserver. Going by the uptime it reports, the last restart was about 4 days 18 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 1 October 2026.
How well does Testserver perform?
The 48-hour average is 237 server fps; the floor was 217. At its peak the world carried 8,458 entities: buildings, deployables and the rest. Memory use peaked at 3,472 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Testserver hosted?
Nothing about a region is published by Testserver. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 157.85.85.43:23120.
The crowd
Where does Testserver sit in the rankings?
Player hours over seven days put Testserver at #12,095, among the top 54% of ranked servers.
How many players are on Testserver right now?
On Testserver, 0 players are in and 1 slots are on the board. Seven days back: an average of 0 players, a peak of 1.
Connect
How do I join Testserver?
In the Rust console (F1) enter client.connect 157.85.85.43:23120. Launch Rust from this page instead and it opens the game through Steam and joins for you.