Trio weekly The Snail Wills IT!
Online 157.85.86.54:26974 checked 7m ago
Stats
- Players
- 0/ 75
- 0% full
- Slots
- 75open
- 75 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 122
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 0h
- since its last restart; the bar fills at a day
- Rank
- #10,350
- top 47%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:14 UTC3d ago | 1 | – | running | 0 |
| Sun 4 Oct, 03:36 UTC23d ago | 1 | halved by day 1 | 20.7 days | 1 |
| Fri 2 Oct, 18:24 UTC25d ago | 2 | – | 1.4 days | 0 |
| Tue 29 Sep, 03:45 UTC28d ago | 2 | held half | 3.6 days | 0 |
| Thu 24 Sep, 18:08 UTC33d ago | 0 | – | 4.4 days | 0 |
| Thu 17 Sep, 18:08 UTC40d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Trio weekly The Snail Wills IT!?
Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Trio weekly The Snail Wills IT!?
The name of Trio weekly The Snail Wills IT! carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Trio weekly The Snail Wills IT!?
Trio weekly The Snail Wills IT! wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 3 days 2 hours is how long the current world has been up.
What happens on Trio weekly The Snail Wills IT! when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on Trio weekly The Snail Wills IT! mean?
gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slot count: 75; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Trio weekly The Snail Wills IT! publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Trio weekly The Snail Wills IT!?
Trio weekly The Snail Wills IT! appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is Trio weekly The Snail Wills IT! on?
Rust network protocol 2635 and build 168909 on Linux is the version Trio weekly The Snail Wills IT! runs. Matching the protocol is what joining needs; Steam handles the update.
Is Trio weekly The Snail Wills IT! online right now, and how steady has it been?
Trio weekly The Snail Wills IT! is up, live and reachable this moment. About 3 days ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 54, or 32%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Trio weekly The Snail Wills IT! perform?
115 server fps on average across the last 48 hours, never dropping below 76. Buildings, deployables and all the rest of the world took the entity count as high as 74,358. Memory use peaked at 4,847 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Trio weekly The Snail Wills IT! hosted?
No region is published by Trio weekly The Snail Wills IT!. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 157.85.86.54:26974 is its address.
The crowd
Where does Trio weekly The Snail Wills IT! sit on the leaderboard?
Player hours for the week place Trio weekly The Snail Wills IT! at #10,350, in the top 47% of every ranked server.
How many players are on Trio weekly The Snail Wills IT! right now?
The live score is 0 players on Trio weekly The Snail Wills IT!, out of 75 slots. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 0 players.
Getting in
How do I join Trio weekly The Snail Wills IT!?
Type client.connect 157.85.86.54:26974 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.