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Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 7m ago

moddedoxide

Stats

Players
0/ 75
0% full
Slots
75open
75 max players
7-day avg
0
7-day average · peak 1
FPS
122
server frames a second, the latest hour; the bar fills at 60
Uptime
3d 0h
since its last restart; the bar fills at a day
Rank
#10,350
top 47%
Last wipe · new game
3d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC3d ago 1 – running 0
Sun 4 Oct, 03:36 UTC23d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC25d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC28d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC33d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC40d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
91 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
104 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
90 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
29 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Trio weekly The Snail Wills IT!?

The name of Trio weekly The Snail Wills IT! carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 3 days 2 hours is how long the current world has been up.

What happens on Trio weekly The Snail Wills IT! when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.

Tags

What do the server tags on Trio weekly The Snail Wills IT! mean?

gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slot count: 75; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Trio weekly The Snail Wills IT! publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.

About the server

Which Rust version is Trio weekly The Snail Wills IT! on?

Rust network protocol 2635 and build 168909 on Linux is the version Trio weekly The Snail Wills IT! runs. Matching the protocol is what joining needs; Steam handles the update.

Is Trio weekly The Snail Wills IT! online right now, and how steady has it been?

Trio weekly The Snail Wills IT! is up, live and reachable this moment. About 3 days ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 54, or 32%. The first record Rust Leaderboard has of it is 13 September 2026.

How well does Trio weekly The Snail Wills IT! perform?

115 server fps on average across the last 48 hours, never dropping below 76. Buildings, deployables and all the rest of the world took the entity count as high as 74,358. Memory use peaked at 4,847 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Trio weekly The Snail Wills IT! hosted?

No region is published by Trio weekly The Snail Wills IT!. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 157.85.86.54:26974 is its address.

The crowd

Where does Trio weekly The Snail Wills IT! sit on the leaderboard?

Player hours for the week place Trio weekly The Snail Wills IT! at #10,350, in the top 47% of every ranked server.

How many players are on Trio weekly The Snail Wills IT! right now?

The live score is 0 players on Trio weekly The Snail Wills IT!, out of 75 slots. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 0 players.

Getting in

How do I join Trio weekly The Snail Wills IT!?

Type client.connect 157.85.86.54:26974 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players Slot count: 75.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.