ViperVille
Online 157.85.87.39:27082 checked 8m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 171
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 13h
- since its last restart; the bar fills at a day
- Rank
- #8,795
- top 40%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on ViperVille?
Size 3,000 and seed 50000 define the game-generated procedural map on ViperVille. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on ViperVille?
ViperVille says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on ViperVille?
Too few of ViperVille's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 27 days 11 hours is how long the current world has been up.
What happens on ViperVille when wipe day arrives?
Its recent wipes drew an average of 2 players at peak. 23 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Lists and filters
What do the server tags on ViperVille mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under ViperVille. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include ViperVille?
Best modded Rust servers are the Rust Leaderboard lists that include ViperVille. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is ViperVille on?
Rust network protocol 2635 and build 168909 on Linux is what ViperVille runs. Matching the protocol is what joining needs; Steam handles the update.
Is ViperVille up right now, and how steady is it?
ViperVille is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 2 days 13 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does ViperVille perform?
Averaged over the last 48 hours, server fps was 153, with a low of 126. At its peak the world carried 50,005 entities: buildings, deployables and the rest. Memory use peaked at 3,879 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is ViperVille hosted?
On region, ViperVille publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 157.85.87.39:27082 is its address.
Population
Where does ViperVille sit in the rankings?
Player hours for the week place ViperVille at #8,795, in the top 40% of every ranked server.
How many players are on ViperVille right now?
0 players fill 40 slots on ViperVille right now. Seven days back: an average of 0 players, a peak of 2.
Connect
How do I join ViperVille?
Type client.connect 157.85.87.39:27082 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.