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Mark Test Server

Offline 157.85.88.135:20387 checked 18h ago

moddedoxide

Stats

Players
0/ 1
0% full
Slots
1open
1 max players
7-day avg
0
7-day average · peak 1
FPS
240
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 8h
since its last restart; the bar fills at a day
Rank
#9,451
top 42%
Last wipe · new game
13d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
00.250.50.75112:0018:0000:0005:0011:0017:00

Hourly average and peak, UTC.

Server performance

010020030040012:0018:0000:0005:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:58 UTC13d ago 1 – running 0
Wed 7 Oct, 10:48 UTC22d ago 1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
66 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on Mark Test Server?

Size 3,000 and seed 50000 define the game-generated procedural map on Mark Test Server. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on Mark Test Server?

The name of Mark Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Mark Test Server?

The record of Mark Test Server's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 1 hours is how long the current world has been up.

What happens on Mark Test Server when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 1 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 7.

Lists and filters

What do the server tags on Mark Test Server mean?

The server browser reads these tags from Mark Test Server: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Mark Test Server?

Mark Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server facts

Which Rust version is Mark Test Server running?

The build behind Mark Test Server: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.

Is Mark Test Server online right now, and how steady has it been?

No sign of Mark Test Server right now, with 18 hours since it was last seen. The uptime figure puts the last restart at roughly 32 hours ago. The last 7 full days saw it online for 162 of 168 hours, 96% of the time. 7 October 2026 is when Rust Leaderboard first logged it.

How well does Mark Test Server perform?

239 server fps on average across the last 48 hours, never dropping below 233. At its peak the world carried 48,895 entities: buildings, deployables and the rest. It drew up to 3,178 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is Mark Test Server hosted?

No region is published by Mark Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 157.85.88.135:20387.

The crowd

Where does Mark Test Server sit in the rankings?

Player hours over seven days put Mark Test Server at #9,451, among the top 42% of ranked servers.

How many players are on Mark Test Server right now?

No connection to Mark Test Server: it is offline now, with the last check 18 hours ago. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 14:00 UTC drew the highest average: 1 players.

Connect

How do I join Mark Test Server?

In the Rust console (F1) enter client.connect 157.85.88.135:20387. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players It holds 1 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.