Mark Test Server
Offline 157.85.88.135:20387 checked 18h ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 8h
- since its last restart; the bar fills at a day
- Rank
- #9,451
- top 42%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC13d ago | 1 | – | running | 0 |
| Wed 7 Oct, 10:48 UTC22d ago | 1 | halved by day 7 | 8.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Mark Test Server?
Size 3,000 and seed 50000 define the game-generated procedural map on Mark Test Server. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Mark Test Server?
The name of Mark Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Mark Test Server?
The record of Mark Test Server's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 1 hours is how long the current world has been up.
What happens on Mark Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 1 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 7.
Lists and filters
What do the server tags on Mark Test Server mean?
The server browser reads these tags from Mark Test Server: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Mark Test Server?
Mark Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server facts
Which Rust version is Mark Test Server running?
The build behind Mark Test Server: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Mark Test Server online right now, and how steady has it been?
No sign of Mark Test Server right now, with 18 hours since it was last seen. The uptime figure puts the last restart at roughly 32 hours ago. The last 7 full days saw it online for 162 of 168 hours, 96% of the time. 7 October 2026 is when Rust Leaderboard first logged it.
How well does Mark Test Server perform?
239 server fps on average across the last 48 hours, never dropping below 233. At its peak the world carried 48,895 entities: buildings, deployables and the rest. It drew up to 3,178 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Mark Test Server hosted?
No region is published by Mark Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 157.85.88.135:20387.
The crowd
Where does Mark Test Server sit in the rankings?
Player hours over seven days put Mark Test Server at #9,451, among the top 42% of ranked servers.
How many players are on Mark Test Server right now?
No connection to Mark Test Server: it is offline now, with the last check 18 hours ago. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 14:00 UTC drew the highest average: 1 players.
Connect
How do I join Mark Test Server?
In the Rust console (F1) enter client.connect 157.85.88.135:20387. Launch Rust from this page instead and it opens the game through Steam and joins for you.