Mark VI Vanilla
Online 157.85.91.226:29673 checked 9m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 124
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 32m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Mark VI Vanilla?
Mark VI Vanilla runs a procedural map of size 4,250 with seed 1, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Mark VI Vanilla?
The name of Mark VI Vanilla carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Mark VI Vanilla?
Mark VI Vanilla has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 25 days 12 hours is how long the current world has been up.
Lists and filters
What do the server tags on Mark VI Vanilla mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Mark VI Vanilla. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Mark VI Vanilla?
Mark VI Vanilla appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is Mark VI Vanilla running?
Rust network protocol 2635 and build 168909 on Linux is the version Mark VI Vanilla runs. Steam updates your game so it sits on the same protocol needed to join.
Is Mark VI Vanilla online right now, and how steady has it been?
Player one, Mark VI Vanilla is online as you read this. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up 4% of the time over the last 7 full days: 7 of 168 hours on. Rust Leaderboard logged it for the first time on 3 October 2026.
How well does Mark VI Vanilla perform?
115 server fps on average across the last 48 hours, never dropping below 98. Buildings, deployables and all the rest of the world took the entity count as high as 103,469. It drew up to 4,085 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Mark VI Vanilla hosted?
On region, Mark VI Vanilla publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 157.85.91.226:29673.
Population
Where does Mark VI Vanilla sit in the rankings?
Player hours over seven days put Mark VI Vanilla at #15,341, among the top 69% of ranked servers.
How many players are on Mark VI Vanilla right now?
0 players fill 10 slots on Mark VI Vanilla right now. A seven-day average of 0 players is the score here.
How to join
How do I join Mark VI Vanilla?
Type client.connect 157.85.91.226:29673 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.