SDFC
Online 157.85.92.206:24131 checked 13m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 117
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 09m
- since its last restart; the bar fills at a day
- Rank
- #9,468
- top 42%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on SDFC?
SDFC runs a procedural map of size 3,500 with seed 936351419, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on SDFC?
SDFC says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on SDFC?
SDFC wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 5 days 18 hours is how long the current world has been up.
What happens on SDFC when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 1 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 10 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on SDFC mean?
The server browser reads these tags from SDFC: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include SDFC?
Best modded Rust servers are the Rust Leaderboard lists that include SDFC. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is SDFC running?
The build behind SDFC: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is SDFC online right now, and how steady has it been?
Player one, SDFC is online as you read this. The uptime figure puts the last restart at roughly 3 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 29 September 2026 is when Rust Leaderboard first logged it.
How well does SDFC perform?
The 48-hour average is 123 server fps; the floor was 91. At its peak the world carried 74,196 entities: buildings, deployables and the rest. The top memory figure was 4,557 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is SDFC hosted?
Nothing about a region is published by SDFC. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 157.85.92.206:24131.
Population
Where does SDFC sit on the leaderboard?
Player hours for the week place SDFC at #9,468, in the top 42% of every ranked server.
How many players are on SDFC right now?
0 players fill 40 slots on SDFC right now. Seven days back: an average of 0 players, a peak of 2. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
Connect
How do I join SDFC?
Type client.connect 157.85.92.206:24131 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.